Counterattack at Haman Counter Attack #40 |
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(Defender) North Korea | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Counter Attack |
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Historicity | Historical |
Date | 1950-09-01 |
Start Time | 14:45 |
Turn Count | 24 |
Visibility | Day |
Counters | 42 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 113, 114, 115 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 167 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Counter Attack | Base Game |
Introduction |
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On the morning of 1 September, part of the 25th Infantry Division’s front collapsed under North Korean attack. The Army would later blame the segregated 24th Infantry Regiment, but later historians (including U.S. Army scholars) determined that ROK National Police stationed in the middle of the regiment’s lines had given way first and not the African-American regulars; but wherever the rout started, the badly-deployed and badly-led Americans began to give way as well. Without waiting for Eighth Army approval the division command committed its reserve, the very solid 27th Infantry Regiment, to a counterattack. |
Conclusion |
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The 2nd Battalion of the 27th Infantry, together with the remnants of two companies of the 24th Infantry, went in hot on the heels of a lengthy bombardment and pushed beyond Haman to recapture some of the original lines west of town on the ridges. A victory of sorts, but with constant pressure on all portions of the perimeter there were already inklings that the 27th Infantry were needed in the 2nd Division’s sector. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Korean War: Counter-Attack, scenario #40: Counterattack at Haman | ||||||||||||
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Korean War: Counter-Attack, scenario #40: Counterattack at Haman Three maps, the North Koreans setup dug-in on one map the Americans on the other with one map in the middle for travel time, as the Americans must clear the North Koreans from the road hexes on map 113 without losing more than 4 steps in 24 turns. The Americans also get VT Fuze artillery on the first 10 turns and two aircraft counters on the first 5 turns. The American lead with two Jeep .50 cal. counters with a loaded Lieutenant, and one regular Jeep counter carrying a I&R counter and one leader counter. Those jeeps can travel across the map pretty fast and helped me to get into spotting range on the first turn for my off-board artillery and air-power. It did cost them one Jeep 50. Cal and one Leader to a NKPA 45mm AT Gun but setup up some awesome artillery and airstrikes with two groups of B26s two start off clearing the road on map 113 and destroying that 45mm AT Gun. The Jeep 50. Cal does count as an eliminated steps but not the regular jeep. The M4/76 and M24 tanks followed right behind with loaded infantry, followed by the foot infantry which took long to reach the battlefield. It took some finesse and I started to worry about not losing more than 4 steps but after losing 3 steps I finally cleared all the east-west road on map 113 for an American victory. Without the VT Fuze Artillery and all the air-support in the begging of the game, I highly doubt I could have won but using the Jeeps of both types to setup the stage in the opening rounds helped The Americans achieve victory but a close one at that. A fun one to play! |
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