Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Counterattack at Haman
Counter Attack #40
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA040
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Counter Attack
Historicity Historical
Date 1950-09-01
Start Time 14:45
Turn Count 24
Visibility Day
Counters 42
Net Morale 0
Net Initiative 1
Maps 3: 113, 114, 115
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 167
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

On the morning of 1 September, part of the 25th Infantry Division’s front collapsed under North Korean attack. The Army would later blame the segregated 24th Infantry Regiment, but later historians (including U.S. Army scholars) determined that ROK National Police stationed in the middle of the regiment’s lines had given way first and not the African-American regulars; but wherever the rout started, the badly-deployed and badly-led Americans began to give way as well. Without waiting for Eighth Army approval the division command committed its reserve, the very solid 27th Infantry Regiment, to a counterattack.

Conclusion

The 2nd Battalion of the 27th Infantry, together with the remnants of two companies of the 24th Infantry, went in hot on the heels of a lengthy bombardment and pushed beyond Haman to recapture some of the original lines west of town on the ridges. A victory of sorts, but with constant pressure on all portions of the perimeter there were already inklings that the 27th Infantry were needed in the 2nd Division’s sector.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Motorized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized

Display AARs (1)

Korean War: Counter-Attack, scenario #40: Counterattack at Haman
Author JayTownsend
Method Solo
Victor United States
Play Date 2017-10-12
Language English
Scenario KWCA040

Korean War: Counter-Attack, scenario #40: Counterattack at Haman

Three maps, the North Koreans setup dug-in on one map the Americans on the other with one map in the middle for travel time, as the Americans must clear the North Koreans from the road hexes on map 113 without losing more than 4 steps in 24 turns. The Americans also get VT Fuze artillery on the first 10 turns and two aircraft counters on the first 5 turns.

The American lead with two Jeep .50 cal. counters with a loaded Lieutenant, and one regular Jeep counter carrying a I&R counter and one leader counter. Those jeeps can travel across the map pretty fast and helped me to get into spotting range on the first turn for my off-board artillery and air-power. It did cost them one Jeep 50. Cal and one Leader to a NKPA 45mm AT Gun but setup up some awesome artillery and airstrikes with two groups of B26s two start off clearing the road on map 113 and destroying that 45mm AT Gun. The Jeep 50. Cal does count as an eliminated steps but not the regular jeep.

The M4/76 and M24 tanks followed right behind with loaded infantry, followed by the foot infantry which took long to reach the battlefield. It took some finesse and I started to worry about not losing more than 4 steps but after losing 3 steps I finally cleared all the east-west road on map 113 for an American victory. Without the VT Fuze Artillery and all the air-support in the begging of the game, I highly doubt I could have won but using the Jeeps of both types to setup the stage in the opening rounds helped The Americans achieve victory but a close one at that. A fun one to play!

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