Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Action on Sibidang-san
Counter Attack #34
(Attacker) North Korea vs United States (Defender)
Formations Involved
Display
Balance:



Overall balance chart for KWCA034
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Counter Attack
Historicity Historical
Date 1950-08-31
Start Time 23:45
Turn Count 25
Visibility Night
Counters 91
Net Morale 0
Net Initiative 1
Maps 2: 114, 115
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 175
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Minefields
Off-board Artillery
Smoke
Illumination
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

While two North Korean regiments attacked the hapless 24th Infantry Regiment, two others assaulted its neighbor. After crossing the Nam River and scattering the ROK National Police assigned to contest the riverbank, North Korean troops backed by tanks attacked the Americans dug in on the Sibidang-san heights, which dominated the road leading to the supply center of Masan.

Conclusion

Repeated North Korean assaults cost them massive casualties, but failed to push the Americans off Sibidang-san. One American company had lost its positions and several thousand North Koreans had ended up in the American rear areas, sowing death and confusion wherever they went. But the 35th Infantry had held where its neighboring regiment had not.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Mechanized
  • Motorized

Display AARs (1)

Korean War: Counter-Attack, scenario #34: Action on Sibidang-san
Author JayTownsend
Method Solo
Victor Draw
Play Date 2017-08-31
Language English
Scenario KWCA034

Korean War: Counter-Attack, scenario #34: Action on Sibidang-san

In this scenario the Americans have a better morale of 8/6 compared with the pervious scenario so they have a better chance of holding off the North Korean tide. It is night and both sides have a nice mix of units including armor but the victory objectives are for eliminated enemy steps, control of village, town and 60 meter hill hexes. The Americans are a smaller force, so must pick what victory objective are defendable and more important in this nigh action.

I decided to defend only the town hexes and the 60 meter hill hexes on opposite maps so I have to split my American forces accordingly but I have minefield counters to help but still concede the village hexes at a low victory point cost. It was almost like two separate battles and fought in the night to boot. The NKPA got some great Initiative roll throughout the battle and attacked the town very well but not the Hills.

The North Koreans took the town and village hexes but could not take the 60 meter hill hexes. The final result was 28 points for the NKPA to 23 points for the Americans ending in a Draw by one point. I needed to move more forces to the Hills as the North Korean player, after I saw the town was falling but didn’t try until it was too late. This scenario has many options for both sides and I could see the results falling either way good scenario but it will take about 5 hours to play.

Here was my original design historical conclusion for this scenario:

Conclusion The North Koreans moved up close to the American foxholes on the crest of Sibidang-san and anti-personnel mines stop the first assault which was followed in quick succession by others but they were all turned back by B Company and C Company in support. Toward Komam-ni on the road American Sherman tanks destroyed a T34 and a 3.5in Bazooka Team took out a self-propelled gun and several 45mm anti-tank guns. At daylight on the slope of Sibidang-san among the enemy dead was the commanding officer of the N.K. 13th Regiment.

Although Colonel Fisher’s 35th Infantry held all it original positions with the exception of G Company, they were in a dangerous situation with over 3000 North Korean soldiers behind their lines.

In the Changnyong-Yongsan area however the 2nd Division had been split in half with a deep North Korean penetration. The N.K. 9th Division had effected a major crossing of the Naktong River in two areas. General Walker weighed the news of the southern front as the most in need of his Pusan Perimeter reserves.

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