Death of an Artillery Battalion Counter Attack #6 |
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(Attacker) North Korea | vs | United States (Defender) |
Formations Involved |
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Overall Rating, 4 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Counter Attack |
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Historicity | Historical |
Date | 1950-08-12 |
Start Time | 10:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 60 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 112, 113 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 164 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Rear Guard |
Surprise Attack |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Counter Attack | Base Game |
Introduction |
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Attacking troops of the North Korean 6th Division shot up an American artillery battery on the 11th of August and forced back the U.S. Army’s 5th Regimental Combat Team. The regiment’s commander, Col. Godwin L. Ordway, wished to retreat during the night but 24th Infantry Division headquarters ordered him to wait until daylight. During those nighttime hours the NKPA infiltrated deeply into his positions, and shortly after daybreak they pounced on two unprotected artillery battalions. The infantry and tanks tasked with protecting them had withdrawn without orders, while panicked rear-echelon elements jammed the road leading eastward to safety. |
Conclusion |
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North Korean tankers approached to within point-blank range before the Americans detected them. The 105mm gunners attempted to engage the enemy tanks without making an impact; the 155mm crews found they could not depress their gun barrels low enough to fire over open sights. Most of the 555th “Triple Nickle” artillerymen died at their guns; the 90th also suffered heavy casualties. Both battalions lost all of their guns. Five weeks later, UN forces discovered the bodies of 75 men from the battalions who had been taken prisoner and subsequently massacred by the North Koreans. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Korean War: scenario #6: Death of an Artillery Battalion | ||||||||||||
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Korean War: scenario #6: Death of an Artillery Battalion I won’t go into a great AAR on this one, as I want to see how other gamers do with it, not based on my results, as this one was very tough on the Americans and for a change I believe the NKPA are heavy favorites in this scenario. There are three different ways to figure points on this one that have to be carefully read. The American air-force pretty much were zero effect in this scenario and in fact the M13 helicopter was almost shot down. The American chose the strategy of starting setup up on the road with all the units loaded and the armor leading, to try the exit strategy, this didn’t work out as the NKPA have a blocking force on the road until their main force enters from the south and north in a squeeze play. I believe they will need to start with their artillery unloaded for the first half of the game, for firing support as the bum-rush exit strategy gave the North Koreans a Major Victory with a eleven point difference. I’ll have to try this one again and maybe solve this puzzle? This one ended with the death of my Artillery Battalion as well but one loaded gun managed to escape, with a M5 HST prime mover and a few jeeps and that was it. |
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0 Comments |
Artillery is the Way Home | ||||||||||||||
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My opponent misread or did not read the the set conditions. He thought that the N.K. came on board 112. He needed to exit the opposite end of board 113, east I think. He was going to dash down the road. I have 3 initiative and the US merely 1. Offered to let him reset. He said no. First turn dropped off board artillery w/a 2X results and it was worse from that point on for the US. Major victory. Read Jay Townsend's AAR. He is correct look at the terrain on map 112. Choose a good location next to the road. Put the 3 art. pieces together based on leadership. If the US Army does not draw a 2 combat leader, stack 2 of the art pieces. Have 3 groups of US ground forces move toward the east edge of board 113. The helicopter can spot. It can not control ground. If the N.K. get by the helicopter those troops can go after the art counters. After about 8 turns of blasting the N.K, out of 26. Start limbering the counters as one sees fit. both 105's or the 155. Then move next turn and unlimber ready to deploy. Keep leap frogging is the best idea Bruce and I came up with for this scenario. Going to play this solo to see if the US can win. They do have slightly worse morale. Te US need to reduce different N.K. units to avoid the +1 shift for better morale. |
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0 Comments |