Head to Head Counter Attack #1 |
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(Attacker) North Korea | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 8 votes |
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3.75
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Scenario Rank: 241 of 940 |
Parent Game | Counter Attack |
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Historicity | Historical |
Date | 1950-08-07 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 69 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: 112 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 158 |
AAR Bounty | 147 |
Total Plays | 7 |
Total AARs | 5 |
Battle Types |
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Meeting Engagement |
Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Counter Attack | Base Game |
Introduction |
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Throughout the retreat to the Pusan Perimeter, additional U.S. and allied forces flowed into the shrinking perimeter to bolster the defense. The U.N. maintained an active resistance, attacking the enemy where they became extended or overconfident, or when commanders sought advantageous terrain. With this counterattack toward Chinju Pass, Eighth Army headquarters sought to relieve enemy pressure against the perimeter in the Taegu area by forcing the diversion of some North Korean units southward. |
Conclusion |
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Task Force Kean directed the attack, and for five hours its rightmost unit, the 2nd Battalion of the 35th Infantry Regiment, fought a force of about 500 men from the NKPA’s 6th Division. The Americans made little progress until a very effective air strike helped open way to Chinju Pass. Once the pass fell the regiment made rapid progress, securing its objectives by nightfall. Perhaps things were changing in Korea. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Red Waves of Blood | ||||||||||||
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This one-board scenario starts with both sides entering on turn 1, so it takes a couple of turns for the fight to develop. US got the initiative and kept it most of the game with 2 or 3 impetus each turn. The US moved with tanks forward, Sermans and Chafees taking position in the middle of the board between two village hexes where the could engage enemy armor or infanry. First blood was drawn on turn 3 as the single step of T34s died, followed by the Su76s and unoccupied APCs next turn. NKPA infantry moved into position to assault the US tanks, but failed to do damage before US infantry joined in, devastaing the NKPA troops. NKPA casualties hit 30 steps with no US losses at the end of turn 8, blamed more on hot US dice and poor NKPA luck more than tactcal mistakes. With little more that the NKPA could do, they fell back, giving the US a minor win but keeping a small blocking force on the road to avoid a major us victory. Great game. |
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0 Comments |
Korean War: Counter-Attack, scenario #1: Head to Head | ||||||||||||
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Korean War: Counter-Attack, scenario #1: Head to Head Ok, I’ll do a shorter AAR on this scenario. This is a meeting engagement thus the Head to Head title. The Americans come on from the east and the North Korean from the west but the victory conditions all depend on the Americans occupying either all of the east-west road for a major victory or everything east from hex 0504 which extends pretty deep into the NKPA territory, giving the NKPA an advantage but is off-set somewhat by a larger off-board artillery then the NKPA and two turns of airstrikes. Both side’s active and try to move as many units forward as fast as they can, with vehicles, armor and motorcycle infantry racing ahead. Both sides get in range of each other’s armor but the North Koreans activate first on the next two turns and blow apart most of the American M4/76s and M24s with T34/85s and Su76 AT fire, leaving the Americans to battle it out, toe to toe with their Infantry against the NKPA Infantry but having units farther down the road then the Americans, to stall the American infantry, the NKPA Infantry behind can dig-in on the road, which they did. The North Koreans were able to dug-in units on road hexes 0504 and 0505 as well as a couple of supporting hexes and stalled the American Army with their forward units. Casualties’ mater not in this scenario which turned very bloody but even with the larger off-board artillery then the North Koreans, the American stalled and could not control either road objective, victory condition by the end of the scenario. On one high note an American P-51 destroyed a NKPA BTR-40 unit with rocket fire which was cool but still the Americans lost this scenario. Next time I’ll have to be more careful with my American armor to start off the scenario. |
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0 Comments |
Punishing the Kim's |
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This is my first AAR and first play on post WW2 PG. I was pleasantly surprised by how much I enjoyed it. Going to play the whole battle game (hopefully). Th Americans achieved a major victory 2 turns from the end of the game. This is a single board with very rough terrain. Not a lot of long distance spotting so quick movement is vital. This is a meeting engagement so it was fun bringing in forces and trying to set up offense and defense on the fly. The NKPA came in and dug in along the road as far to the east as possible where terrain favored defense. The US had a big numbers advantage and used it to go around both flanks while grinding up the middle with a few assaults on dug in positions. Heavy artillery from the US made a few decisive strikes to especially stubborn positions to really open the middle up. Once the NKPA losses started mounting about 3 hours in to the fight then it was just a race against time to get the victory conditions. However, it was close as the US almost ran out of time. Fun scenario. |
0 Comments |
Heavy metal rain | ||||||||||||
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NK forces advanced immediately taking the village at the centre of the battlefield. Their forces split 50/50 traversing the hills either side of the east//west road. Meanwhile the US forces steadily advanced in 2 lines from the Eastern edge. It was almost an hour before both sides engaged. Failed US airstrikes were quickly forgotten as heavy artillery rained down on the NK forces occupying the central crossroads. For the next hour three engagements arose. In the North around 10 US units fought and pushes back a dense contingent of NK infantry. In the centre, the NK occupied village became the scene of intense melees with fresh units on both sides replacing battered and broken troops. To the south, heavy artillery and armour engaged. Initial success went to the NK armour when it sent the shermans reeling. Despite the early success within half an hour there were no more NK tanks to be found. US infantry had mostly broken in the south and the NK advanced on their enemies former positions. By 10.30 the US Southern flank was collapsing with over half of the committed units either disrupted, demoralised or fleeing back east. However the meat grinder in the central village had sapped most of the NK strength and there was little capability left. Morale was low and US reserves were strong. In the North several smaller melee engagements had wiped out NK forces and freed up much of the US troops. The battlefield axis pivoted. US units around the central village pulled out and hit the advancing southern NK forces in the flank. More shells hit the exposed NK units and eventually they stalled. By now the northern US forces were crossing the river and surrounding what remained of NK forces around the villages. The kommissars had their work cut out and with high ranking NK leaders now without adequate support or just surrounded the NK leadership decided they had to pull back to a new defensive position in the south western hills. Unfortunately for them every move was met with heavy US fire and yet more pin point accurate bombardments. In the end the NK units had lost nearly all cohesion with officers, men and materiel scattered everywhere and two powerful US forces approaching boasting armour, guns and plenty of troops. By 11.30 the NK were leaving the field. The bulk of the US forces halted and watched them go. They had many disrupted units and scattered leaders but the road was theirs. |
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Air Power is the Edge | ||||||||||||||
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strong text The Free World Forces (UN) has artillery to help. Using 3 increments at a time is always useful. The NKPA can not be everywhere. As usual Bruce enters two hexes on either side of the road. He groups his tanks as DF teams on the road. He used his planes against my armor, oh well.strong text strong text I did engage in assault and DF. Hate to say die rolls did me in but they did. Losses do not matter. Victory is solely road control.strong text |
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0 Comments |