Korean War: Counter Attack

AP Series | Panzer Grenadier |
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Designers | Townsend, Stafford, Rouleau, Ward |
Game Type | Standalone |
Format | Boxed |
Release Date | 2017-04 |
Availability | In Print |
Scenarios | 65 |
Counters | 517 |
Counter Type | Die-cut |
Maps | 6 |
Overall Rating, 181 votes |
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3.76
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Standalone Rank: 6 of 42 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 9% | Played by 6% | AAR'd by 6% | Medaled by 1% |
Rank | 84th of 173 | 51st of 162 | 43rd of 158 | 28th of 98 |

Total | |
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Side 1 | 54 |
Draw | 30 |
Side 2 | 105 |
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Driven back into the Pusan Perimeter, American and United Nations forces held the line and in the fall of 1950 launched a powerful offensive. With strong forces surging northward and other units landing by sea at Inchon, the United Nations rapidly turned their victory into a North Korean rout. Now you command the troops and tanks in 65 separate scenarios set during the "mobile phase" of the Korean War. The easy-to-learn, interactive game system will remind you what wargame fun is all about. |
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AFV Rules Pertaining to this Game's Order of Battle |
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4 Errata Items | |
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• Scenario #20: Special Rule #2 should refer to LST units not LSV units. First let me make a couple clarifications for this scenario. It is true the 3 LSTs in this scenario can load up 11 steps each plus an unlimited number of leaders but should only be able to load one unit or two steps a turn plus leaders, this not only works and makes sense but gives the NKPA a chance to win. Also, I gave the LSTs a 6 armor protection values. Lastly I highly recommend using the Optional Rule: Strategic Movement to allow the North Koreans a chance to close with the ROK units. • Scenario #22: The victory condition mention G & H companies that exit the east edge, these are the are the initial American setup up on the map not the reinforcement, just a clarification, not really and errata, as I think most people would figure it out. • Scenario #33: The last victory condition stated should say; American Major Victory: The North Korean player achieves no objectives. • Scenario #34: Not really an errata but there are no river hexes in this scenario. • Scenario #35: On the victory conditions, the last sentence should say; any other result is a North Korean victory. • Scenario #42: Two transports after unloading will have to exit the west side of the map and load the extra units and return. • Scenario #55: In the North Korean set up, it should say; place two minefields in any eligible setup hexes where no North Korean units set up, not American units. • Scenario #61: The South Koreans setup on Board 115 not 112. • Scenario #65: Americans set up on Board 114 not 110. Also the victory conditions that mention Board 112 should be replaced with Board 115 in the text and the victory condition for controlling the bridge should be removed, as there is no bridge. Counters: All are fine but only one US Army Sherman tank (M4/76) counter has the correct values but an incorrect silhouette of an M26. We’ll just have to pretend it’s a mixed unit of both tank types. LST & LSV should have an armor protection value of 6 each. At least that is what I would give them, as it would take a number of hits with AT-Fire to sink them. (JayTownsend
on 2017 May 18)
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Scen 15 |
For scenario #15: Dust Clouds, use the original victory conditions before AP changed them, for better balance: Victory Conditions: The North Korean Player wins if they eliminate 2 or more American steps, tanks count double. Anything else is an American Victory. (JayTownsend
on 2017 Jun 17)
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Scen 65 |
• Scenario #65: Americans set up on Board 114 not 110. Also the victory conditions that mention Board 112 should be replaced with Board 115 in the text and the victory condition for controlling the bridge should be removed, as there is no bridge. (JayTownsend
on 2022 Jan 23)
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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Nations at War - Scenario Appearance Percentages | ||
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North Korea |
100%
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North Korea |
United States |
89%
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United States |
South Korea |
18%
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South Korea |
Britain |
3%
|
Britain |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
72%
|
Inflict Enemy Casualties |
Road Control |
29%
|
Road Control |
Urban Assault |
26%
|
Urban Assault |
Hill Control |
23%
|
Hill Control |
Delaying Action |
17%
|
Delaying Action |
Bridge Control |
15%
|
Bridge Control |
Exit the Battle Area |
15%
|
Exit the Battle Area |
River Crossing |
9%
|
River Crossing |
Meeting Engagement |
8%
|
Meeting Engagement |
Entrenchment Control |
6%
|
Entrenchment Control |
Ambush |
5%
|
Ambush |
Beach Control |
5%
|
Beach Control |
Breakout |
3%
|
Breakout |
Amphibious Landing |
3%
|
Amphibious Landing |
Rear Guard |
3%
|
Rear Guard |
Paradrops |
2%
|
Paradrops |
Surprise Attack |
2%
|
Surprise Attack |
Rescue |
2%
|
Rescue |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Smoke |
72%
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Smoke |
Off-board Artillery |
66%
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Off-board Artillery |
Randomly-drawn Aircraft |
37%
|
Randomly-drawn Aircraft |
Illumination |
15%
|
Illumination |
Minefields |
12%
|
Minefields |
Entrenchments |
11%
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Entrenchments |
Joint Forces Battle |
11%
|
Joint Forces Battle |
Reinforcements |
8%
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Reinforcements |
Naval Bombardment |
6%
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Naval Bombardment |
Severe Weather |
3%
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Severe Weather |
Anti-infantry Wire |
2%
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Anti-infantry Wire |
Hidden Units |
2%
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Hidden Units |
Terrain Mods |
2%
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Terrain Mods |