Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Dimming the Star
Burning Tigers #41
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany Grossdeutschland Division
Soviet Union 100th Rifle Division
Soviet Union 26th Armored Train Battalion
Soviet Union 5th Tank Corps
Display
Balance:



Overall balance chart for KRBT041
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Burning Tigers
Historicity Historical
Date 1943-03-13
Start Time 06:30
Turn Count 24
Visibility Day
Counters 0
Net Morale 1
Net Initiative 3
Maps 2: 40, 43
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 131
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Breakout
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Burning Tigers Base Game
Introduction

The Soviet “Operation Star,” carried out by the Voronezh Front, successfully recaptured the key cities of Kharkov and Kursk. The German Fourth Panzer Army and Army Detachment Kempf launched a counterattack that seized Khakov and surrounded several Soviet divisions. The Grossdeutschland Division, roused from its refitting to join the effort, struck the seam between the Soviet 40th and 69th Armies in an effort to break apart the Soviet front and seize positions along the key Kharkov-Belgorod rail line.

Conclusion

Despite the commitment of the newly-minted 5th Guards Tank Corps (the former 4th Tank Corps) and an armored train, the Soviets could not hold back Grossdeutschland’s attack. The division took all of its objectives and forced a serious split between the two Soviet armies, prompting the release of 3rd Guard Tank Corps late in the day to try to reverse the situation. About the only positive the Red Army of Workers and Peasants could take from the debacle was the orderly withdrawal of 100th Rifle Division and both tank corps.

Additional Notes

This is a free scenario, available for download at Avalanche Press:

http://www.avalanchepress.com/GD43Scenario1.php

SS pieces from Kursk: South Flank may be substituted for the Grossdeutschland units.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Trains: see Rule 15.2 ~ 15.22

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Schutzstaffel
  • Foot
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Misc

Display Errata (7)

7 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Trains, Tanks and Wreckage
Author Retiredgrunt17
Method Solo
Victor Germany
Play Date 2017-10-29
Language English
Scenario KRBT041

An interesting scenario in it was my first with an armored train. The Soviets had it setup in the center with AT strongpoints on both flanks. The German did manage to destroy the train and moved between thenstrongpoints without a lot of trouble, although the Soviets did get some good hits on transported units, causing irritating losses for the Germans. The Soviets held their armor back until the end, enabling them to control the railway east to west. The Germans managed to inflict too much damage and exited enough units off to get a minor victory.

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