Forgotten Success VIII: Bad Moon on the Rise Burning Tigers #38 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 3rd Panzer Division | |
Germany | Grossdeutschland Division | |
Soviet Union | 11th Guards "Prikarpatsko-Berlinskaya" Tank Corps | |
Soviet Union | 28th Antitank Brigade | |
Soviet Union | 3rd Mechanized Corps | |
Soviet Union | 59th Tank Regiment |
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Overall Rating, 3 votes |
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4.33
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Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-08 |
Start Time | 11:15 |
Turn Count | 22 |
Visibility | Day |
Counters | 244 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 4: 40, 41, 42, 43 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 206 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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Despite their grudging progress, the last three days ground down the proud Grossdeutschland Division as they had suffered horrendous casualties and fallen far behind schedule. The plan called for them to be breaching the third defensive belt today, while instead they struggled, still entangled in the second. Soviet reinforcements raced to fill the ranks of the fallen and plug gaps as they opened. The Germans needed to make the breakthrough soon or it would not come at all. |
Conclusion |
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Before the Germans commenced their own attack, four burning panzers announced a preemptive Soviet attack, Grossdeutschland rallied, then turned the tables on the ambitious attackers, driving them back through Sirtsev from which they arrived. The Assault Gun Battalion drove off strong enemy counterattacks around Gremuchii, destroying 35 enemy tanks in the process. The force driving on Verkhopenie, despite taking a mauling from enemy armor on Hill 243, pushed on and eventually wedged itself into the eastern portion of Verkhopenie. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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8 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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An Irresistable Force | ||||||||||||
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This game was indicative of many of the battles of Kursk in that the Germans gained tactical superiority over the battlefield. The Germans had many successes at Kursk on a tactical level, but could never gain the upper hand strategically due to attacking with insufficient forces to be able to,penetrate the Kursk defenses to gain operational freedom. Turn 1-4. The Germans pushed forward to spot Soviet positions to their front and left for direct fire and bombardment. Turn 4-14. The Germans push in to the town. The Soviets counterattack with armor to the right of, and from behind the town. The Soviets in the town are eliminated and the on turn 11 Soviet reinforcements enter straight in to the center of the German attack. The Soviets are annihlated. Turn.13-16. The Soviets throw all of their remaining armor in to the German left flank. The Germans take losses, but the Soviet armor is eliminated. Turn 17-20. The soviets try to gain some hits with arty and direct fire, but it is insignificant. The Germans exit en masse. The Germans, having pushed through map 42, chose to bypass the ridge with 20 and 40 meter hills entirely. The Soviets had their strongest infantry/artillery defenses here. Bypassing those, the Germans gained in not losing more units fighting and exiting, making up for the points not gained in taking the hill hexes. |
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0 Comments |
Kursk: Burning Tigers, scenario # 38: Forgotten Success VIII: Bad Moon on the Rise | ||||||||||||
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Kursk: Burning Tigers, scenario # 38: Forgotten Success VIII: Bad Moon on the Rise This scenario is really large even for a PG scenario but it has a lot of what you want in a Kursk battle. The Soviets have a lot of map area to defend, all the town hexes, 40mm hill hexes and prevent the German units from exiting off the north edge of the map which get various points depending on the type of units to exit. Also both sides get various points depending on the unit for eliminated steps. The Germans roll in from the south and decide to take all the town hexes on both southern maps, which after some heavy fight, they achieved that goal with their massive forces. Then they decide instead of taking more loses to head down the middle of the four maps, taking out any Soviet units defending there, opening a corridor in the center to exit units off the northern edge of the maps, avoiding the town hexes on map 42 and many of the 40mm hills hexes on map 41. The German reinforcements enter on turn 6 and the Soviet reinforcements entered on turn 10. The Soviets counter-attacked with their reinforcement losing most of their armor while eliminating just a few steps of German armor in the counter-attack. The German many varieties of halftrack armor, are so weak and always need protection or to stay out of harm’s way, which isn’t easy. By turn 17 or 18, I pulled the plug on this scenario, as it as was a Major German Victory already, something like 164 points to 75 points. The Soviets just have to much ground to protect and the Germans can pick and choose what objectives to go after. Still fun to play solitaire, as this is a long one and seemed to favor the Germans. |
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0 Comments |