Forgotten Success VII: Struggle for Sirtsev Burning Tigers #37 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Soviet Union | 112th Tank Brigade | |
Soviet Union | 3rd Mechanized Corps |
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Overall Rating, 2 votes |
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5
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Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-07 |
Start Time | 13:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 125 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 41, 42 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 162 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Hill Control |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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With Operation Citadel already seriously behind schedule, the Grossdeutschland division commander, Generalmajor Walter Hörnlein, knew they had to break through the second defensive belt today. Before dawn the engines of the panzers came alive and the grenadiers made ready for combat. Task number one for of the panzer grenadier regiment: secure Dubrova, which withstood their best efforts yesterday. After that, seize Sirtsev. |
Conclusion |
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The fully-deployed panzer regiment rumbled into a minefield thus stopping all forward progress for a time. Once extracted, enemy armor appeared creating new difficulties. Nonetheless, they eventually cleared Sirtsev securing the right flank, but a determined stand by the newly-arrived Soviet 112th Tank Brigade on Hill 230.1 took a while to deal with. A mistaken report that Verkhopenie had fallen to the Fusilier Regiment brought short-lived elation in division headquarters, but they soon realized the fusiliers had captured Gremuchii instead. In the vast, poorly-mapped expanses of Russia this occurred with annoying frequency. Alternate orders began to issue across the radio. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Stroke and counterstroke | ||||||||||||
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The Soviets gambled, giving up most of map 42 from the outset, gambling on holding the high ground with dug in AT strongpoints. It looked to backfire as the Germans rolled across and at first, started to make headway. However, the Soviets got the first two aircraft, which wrecked an infantry attack buildup. This set the Germans back as the Soviet AT fire did well also. The Soviets had held back their armor while the line held on, but not by a lot. On Turn 15 the Soviets unleashed all their armor in a head on collision with the German armor. The resulting furball ended with the Germans holding no ebjectives at game’s end. Soviet victory. |
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0 Comments |
Kursk: Burning Tigers, Scenario Thirty-Seven: Forgotten Success VII: Struggle for Sirtsev | ||||||||||||
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Kursk: Burning Tigers, Scenario Thirty-Seven: Forgotten Success VII: Struggle for Sirtsev This was fun size scenario to play. The Germans have three victory objectives with a nice mix of armor types and Infantry. The Soviets have a nice mix of armor, anti-tank guns and Infantry as well as some entrenchments and minefields and a nice reinforcement group that fortunately enter the map on turn seven for me. The Germans attacked the first group of town hexes on map 42 with half their Infantry and sent the rest forward with the armor to attack the hills and fixed Soviet positions trying to protect those fPzIIIs and ENG units, as they were sorely needed to help fight entrenchments, dug-in enemy units and clear minefields. Even so some were lost in the attempts. The Germans never cleared the last town hex on map 41 and couldn’t clear all the 40-meter hill hexes either but managed to exit 10 steps counting the triple step Tigers but only achieved one out of three victory objectives, for a Soviet Minor Victory. With that said, the Germans could have won at least a minor victory if they didn’t overlook the one lone town hex on map 41 and if they hadn’t tried to achieve all the victory objectives at the same time an concentrated on maybe one at a time. The Soviets reinforcements entered early on turn seven or they might have lost the hills. So many things to try differently next time for both sides, as the Soviets could also have setup differently and maybe not worried about a few German exited units. Fun scenario! |
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0 Comments |