Forgotten Success VI: Ferocious Fight Burning Tigers #36 |
||
---|---|---|
(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Germany | Grossdeutschland Division | |
Soviet Union | 28th Antitank Brigade | |
Soviet Union | 3rd Mechanized Corps | |
Soviet Union | 90th Guards Rifle Division |
|
Overall Rating, 2 votes |
---|
4.5
|
Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
---|---|
Historicity | Historical |
Date | 1943-07-06 |
Start Time | 13:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 224 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 3: 40, 41, 43 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 196 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
---|
Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
---|---|
Burning Tigers | Base Game |
Introduction |
---|
At first light Grossdeutschland moved forward to wrestle Alekseevka and Lukhanino from the Soviet defenders. Thanks to the poor performance of 10th Panzer Brigade on the previous day, they were placed directly under the command of Grossdeutschland despite the brigade commander's protest. Grossdeutschland's reconnaissance and assault gun battalions sat in reserve waiting to exploit any opportunities. |
Conclusion |
---|
According to one participant in the "ferocious" fighting, the Soviets held firm, rebuffing eight German assaults on Alekseevka and Lukhanino. As a result of this resistance, the panzer regiment slid east towards Dubrova where they mounted another unsuccessful attack. The only German triumph of the day came when the recon battalion infiltrated the Soviet lines and created a small bridgehead over the Pena River. The stubborn Soviets probably would have prevented even this small victory had the 3rd Mechanized Corps' two tank brigades been present rather than detached elsewhere for the day. Unlike the easy German successes of years past, today a single Red Army mechanized corps met the mechanized might of the Wehrmacht and prevailed. The Soviet leaders believed they were on the right track with their new tanks and mechanized organizations. History would prove them right. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
7 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
Right Around the Corner | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Turn 1-6. Rather than try to hammer through the Soviet defenses, the Germans took to their left and punched a considerable hole through the Soviet right. The positions were on the ridge dominating the map, but the forward Soviet positions were thinly held and vulnerable to a concentrated attack. Turn 7-10. The Soviets tried to counterattack the Germans from map 43, but it was minimally effective and the German armor efficiency was very effective. The Panthers didn't have it, but the other German armor more than made up for it. The Germans continue to push north along the Soviet right, which is in a shambles trying to compensate for the German penetration. Turn 11-16. The Germans and Soviets fight for control of the town hex on map 43. The Germans should have ignored it and pushed on, but went ahead, taking losses on a not so important objective. Up to this point Soviet armor has suffered heavy losses and is not effective. Turn 17-21. The Germans take the town on map 43. The Germans are exiting units off the map. A Soviet counterattack against the German right is ineffective. Turn 22-24. The German exit over 50 steps, combined with Soviet losses is a major German victory. The panthers performed exceedingly well, losing no steps to breakdowns. |
||||||||||||
0 Comments |