Forgotten Success IV: Inauspicious Beginning Burning Tigers #33 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 10th Panzer Brigade | |
Germany | 11th Panzer Division | |
Germany | Grossdeutschland Division | |
Soviet Union | 245th Separate Tank Regiment | |
Soviet Union | 496th Antitank Regiment | |
Soviet Union | 5th Guards Mortar Regiment | |
Soviet Union | 611th Antitank Regiment | |
Soviet Union | 67th Guards Rifle Division |
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Overall Rating, 2 votes |
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4.5
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Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-05 |
Start Time | 08:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 191 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 40, 42, 43 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 187 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Delaying Action |
Road Control |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Severe Weather |
Smoke |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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XLVIII Panzer Corps brought the Grossdeutschland Panzer Grenadier Division up to full strength to spearhead the drive north, and through adept political maneuvering attached the entire 200 Panthers of 10th Panzer Brigade to the division. Originally half were destined for the II SS Panzer Corps. Concentrating all of their massive firepower on a small front made the corps and Grossdeutschland staffs confident of quickly brushing aside enemy resistance and securing Cherkasskoye early enough to continue the advance. |
Conclusion |
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The Grossdeutschland commanders found out that too many men and machines jammed into a small area just adds to the casualties against stubborn defenders. The troops couldn't get out of their own way until the 11th Panzer Division, diverted to Cherkasskoye, distracted the Soviets enough for the grenadiers and their panzers to ease forward. The much-ballyhooed debut of the Panther tank was an unmitigated disaster. The Army mishandled it from the beginning by assigning green personnel to the unit instead of veteran tankers who would have recognized and worked through most of the mechanical and unique operating challenges. The lack of large-scale training meant that the unit promptly drove nose-to-tail into a muddy ravine and became stuck. Both the tankers and engineers trying to free them suffered serious casualties before they freed the Panthers. The only bright spot came when the panzers claimed eight Grant tanks destroyed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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8 Errata Items | |
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Scen 33 |
Simply a clarification issue re: Reinforcements from 11th Pz. I believe the hex referenced would better be cited as 1001, not 1017 (or simply as 10xx). The EAST board edge of B43 in the given orientation is the side with the board # so hex 1001, not 1017 is the numbered hex on the EAST edge north of which 11th Panzer's units should enter. (Poor Yorek
on 2015 Oct 26)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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A Giant Right Hook Knockout | ||||||||||||
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The Soviet set up had mines on each flank of Cherkasskoye, forcing movement through the town, which was fortified, or pushing through the minefields themselves. The Germans pushed the majority of their infantry towards Cherkasskoye, while the engineers went to the right, followed by the majority of the German armor. The Soviets set up primarily around the town hexes on maps 40 and 43, with an ATG screen on map 43. Panthers were consistently bad, losing 7 steps overall. The minefileds were not, however, with the Germans losing only 3 steps to them. The German engineers were targeted often and suffered 6 step losss by games ended. The German right hook, though, pushed through the minefileds, swept through the Soviet flanks, took Butovo and then swept back in the rear of the Soviet positions. German reinforcements headed to exit upon entering in turn 8. The Germans won the towns (in the last two turns), cleared the roads and exited 26 steps. German victory. |
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