Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Drive on Ponyri X: Hill 253.3
Burning Tigers #29
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 508th Infantry Regiment
Germany 656th Panzerjäger Brigade
Soviet Union 9th "Bobriusko-Berlinskaya" Tank Division
Display
Balance:



Overall balance chart for KRBT029
Total
Side 1 1
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
4.33
Scenario Rank: --- of 940
Parent Game Burning Tigers
Historicity Historical
Date 1943-07-09
Start Time 11:00
Turn Count 16
Visibility Day
Counters 85
Net Morale 1
Net Initiative 2
Maps 2: 41, 42
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 150
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Breakout
Delaying Action
Hill Control
Urban Assault
Conditions
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Burning Tigers Base Game
Introduction

General Model, a disbeliever in Operation Citadel from the start, now actively worked to stop the hemorrhage of irreplaceable loses that he believed all further offensive operations would incur. He felt the forces should be husbanded to stem the probable Soviet counter offensive. Unfortunately for Model, OKW still considered victory on the southern front a distinct possibility and ordered active offensive operations continued on both fronts. Regrouping his forces took the better part of the morning, so operations did not commence until almost midday.

Conclusion

The grenadiers showed great tactical skill in securing Hill 253.3 but it meant little in the overall picture. Only controlling Ponyri and the ridges to the west could bring the Germans real progress, and the chance to pull that off had passed. General Model showed foresight regarding the useless expenditure of his men and machines on this day, and he would soon wish even more that the brass had listened to him when the Soviet counter-offensive kicked off.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Everybody loves a challenge, don’t they?
Author Retiredgrunt17
Method Solo
Victor Soviet Union
Play Date 2017-11-02
Language English
Scenario KRBT029

This was a challenge from the beginning. The Germans have several objectives to take, not many turns and not a lot of resources. The FoW helped the Soviet cause twice, and their tenacity helped throughout. The Germans just didn’t have enough. They were ground down early and often. The Soviets had too much AT firepower for the Germans to bum rush. The Soviets drawing two aircraft was a major plus for them, hurting the Stugs and Elefants both times. Soviet victory.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.19 seconds.