Drive on Ponyri VIII: The Fight Continues Burning Tigers #27 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 16th Panzer Division | |
Soviet Union | 2nd Antitank Brigade | |
Soviet Union | 58th Independent Tank Regiment |
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Overall Rating, 1 vote |
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5
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Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-08 |
Start Time | 05:30 |
Turn Count | 21 |
Visibility | Day |
Counters | 165 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 40, 41, 42, 43 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 186 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Breakout |
Delaying Action |
Hill Control |
Inflict Enemy Casualties |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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For three straight days the German efforts to clear Ponyri fell short. With the offensive disastrously behind schedule, both Corps and Army headquarters demanded that the village fall today. As the town was already packed with troops, the corps staff directed the 18th Panzer Division to push the Soviets west of Ponyri off the facing ridges to gain some freedom of maneuver. They suspected that a turned flank would lever the enemy out of Ponyri and free the panzers to exploit. |
Conclusion |
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The panzers pushed relentlessly forward against the fresh and stubborn Guards who had replaced the 307th Rifle Division the day before. The Germans drove them back a mile and pulled even with Ponyri but could do no more. They paid a high price in men and materiel yet the chance of future success appeared dim. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Twenty One Turns of Offensive Frustration | ||||||||||||
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From the outset, this was frustrating from the German point of view. Nearly every bombardment, attack or assault was stymied by the Soviet defense. Soviet AT gunners had bulls eyes on German armor. German combined arms teams were deadlocked in the assault and Soviet positions remained solid throughout the battle. The Soviets on the ridge seemed practically invulnerable to attack after attack. Two German probes were turned back when reinforced by Soviet counterattacks. With maybe 15-20 more turns, objectives might have been reachable. As it was, it was a minor Soviet victory, primarily on hitting German mobile units being transported to different areas of the front to exploit what minor successes they had at the time. As a defender, this was a gem. As an attacker, I need some Tums. |
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