Drive on Ponyri VII: At Long Last? Burning Tigers #26 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 9th Panzer Division | |
Soviet Union | 58th Independent Tank Regiment | |
Soviet Union | 6th Guards Rifle Division |
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Overall Rating, 1 vote |
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5
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Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-07 |
Start Time | 07:15 |
Turn Count | 18 |
Visibility | Day |
Counters | 145 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 41, 43 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 169 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Road Control |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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With fighting inside Ponyri at a fevered pitch, the German escalated their efforts to envelop the village. While the 86th Infantry Division fought to open the way east of Ponyri the 9th Panzer Division sought to drive some Guardsmen out of the woods to the west. The Guards had occupied the position on the previous day and immediately began exploiting the defensive advantages of the terrain. |
Conclusion |
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When the Germans' unrelenting pressure finally began inching the Guardsmen back the harried Soviets began to waver. A breakout seemed imminent. Seeing a disaster in the making the officers and Kommissars jumped into the heart of the action. They quickly focused the troops on disabling the panzers in front of them and suppressing their supporting infantry. As fighting quieted down for the night the only change in the situation around Ponyri was the number of dead and dying. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The Never Ending grind of Kursk | ||||||||||||
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Turn 1-3. The Germans move forward towards the Soviet line and around the minefields. Soviet fire is hampering the German infantry efforts to go straight in to the assault. Turn 4-10. The Soviet positions are staggered and mutually supporting. The German infantry tried to mass and punch a hole in the Soviet lines across the road. German armor took hits from the Soviet ATGs and had to stand off so as to not suffer unnecessary losses prior to the assaults. Turn 11-15. The German attack stalls as the infantry mired in assaults that keep,going back and forth. Little headway has been made in creating the hole needed in the Soviet line to achieve the objectives. Russian units have move inwards from the flanks to support the center and clog up the area around the road. Turn 16-18. German attack finally get a small enough gap in the German lines for armor to pass through. The town hexes are taken, but in the end, the road is not cleared sufficiently. Minor Soviet victory. |
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