Drive on Ponyri V: 18th Panzer Joins the Fray Burning Tigers #24 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 16th Panzer Division | |
Soviet Union | 1019th Rifle Regiment | |
Soviet Union | 103rd Tank Brigade | |
Soviet Union | 1442nd Self Propelled Artillery Regiment |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-06 |
Start Time | 09:30 |
Turn Count | 18 |
Visibility | Day |
Counters | 167 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 3: 41, 42, 43 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Breakout |
Delaying Action |
Hill Control |
Road Control |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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On the operation's first day the 18th Panzer Division detached one of its regiments to support the 86th Infantry Division. For the second day's attack, the whole division rolled forward in an effort to reach Ponyri. Whether they possessed enough firepower to do so remained open to question as the panzer regiment contained only 69 battle tanks with fewer than 30 of them being long-barreled PzIVs. Only two companies owned armored personnel carriers and the division command had doled them out to two different battalions, failing to concentrate their force. |
Conclusion |
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The 307th Rifle Division doggedly held their position in the second defensive belt, preventing the Germans from enveloping Ponyri from the south and west. The Soviets checked the drive to the east as well, leaving as the only way to the plains beyond the one through the village itself. It remained to be seen whether the Germans retained sufficient strength to push through. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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German Grindage | ||||||||||||
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The Germans do not have a lot of time to achieve at least two of the objectives. They have to secure the entire railway embankment from north to south, clear all the 40 meter hill hexes or exit 25 steps of the map. Losses are not an issue as they don't count towards victory. Turn 1-2. The Germans conduct bombardments on the hill to the right with minimal results. The German infantry step off. Turn 3-4. The Germans do take the hill on the right. Soviet armor bulks up the center. Turn 5-7. The Soviets are getting good combo results and the Germans are hit pretty hard across the front. Turn 7-12. The Soviets did not position a rear guard on the railway embankment, but are managing to hold a line across the railway embankment, centered around a 40 meter hill. Turn 12-18. The Germans are unable to clear the railway embankment, nor are they able to come close to clearing all of the 40 meter hill hexes. The Soviet position, though depleted, was too dense to push through and take all of the 40 meter hills. With one of those positions remaining across the embankment as well, no attempt was made to exit units as it was a mute point. A very tough scenario for the Germans. |
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