Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Drive on Ponyri II: The Beat Goes on
Burning Tigers #21
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 292nd Infantry Division
Germany 656th Panzerjäger Brigade
Soviet Union 676th Rifle Regiment
Display
Balance:



Overall balance chart for KRBT021
Total
Side 1 0
Draw 0
Side 2 3
Overall Rating, 5 votes
5
4
3
2
1
3.8
Scenario Rank: 222 of 940
Parent Game Burning Tigers
Historicity Historical
Date 1943-07-05
Start Time 13:00
Turn Count 20
Visibility Day
Counters 157
Net Morale 1
Net Initiative 2
Maps 3: 41, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 175
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Breakout
Delaying Action
Hill Control
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Scenario Requirements & Playability
Burning Tigers Base Game
Introduction

Part of the 292nd Infantry Division split off to drive the enemy from Aleksandrovka, while the majority wheeled to the left to support the drive on Ponyri. Though already battered, the Soviet 15th Rifle Division stepped up onto the ridges west of Ponyri. The division's recon units had brought in a German prisoner the night before with detailed knowledge of the coming attack. The division's officers confidently offered battle to the Hitlerite invaders.

Conclusion

Unlike many previous battles, the Russian infantry refused to panic in the face of German armor, allowing the officers to organize a solid defense on the ridgeline. As the few reinforcements arrived they quickly incorporated themselves into the defenses. When night fell the Germans remained on the ridges and seriously behind schedule.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Guards
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

The Beat Didn’t Get Far
Author Retiredgrunt17
Method Solo
Victor Soviet Union
Play Date 2017-11-12
Language English
Scenario KRBT021

The Germans ave to bludgeon their way through a Soviet defense to achieve any victory conditions. The Soviets massed their defenses on/around the ridge on Map 41. The line was pretty strong, given the Germans having armor, but not a high numerical infantry superiority to grind through the Soviet infantry and ATGs. The Germans use smoke to help moving up, which does assist in their getting close a little more intact. However, the defenses were dense, and the Soviets got reinforcements on Turn 10 that added to the melee on the ridge. Both sides got 5 air apiece. The Soviets held up I their entrenchment while the Germans lost 1 step of Stugs and Elefants. One Goliath effective. In the end the Germans failed to achieve any objectives. Soviet victory.

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