Graveyard of Armor III: After the Ambush Burning Tigers #12 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 2nd "Vienna" Panzer Division | |
Germany | 505th Heavy Panzer Battalion | |
Soviet Union | 16th Tank Corps | |
Soviet Union | 3rd Antitank Brigade | |
Soviet Union | 70th Guards Rifle Division |
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Overall Rating, 6 votes |
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4
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Scenario Rank: 114 of 940 |
Parent Game | Burning Tigers |
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Historicity | Historical |
Date | 1943-07-06 |
Start Time | 08:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 171 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 3: 41, 42, 43 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 178 |
AAR Bounty | 165 |
Total Plays | 5 |
Total AARs | 2 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Hill Control |
Road Control |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Burning Tigers | Base Game |
Introduction |
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Second Tank Army could not get its 16th Tank Corps into action on July 5th thanks to poor staff work, and spent that night getting the corps into attack positions. In the pre-dawn hours the Soviet tankers finally moved forward, only to run into a line of 16 Tiger tanks, dug in and well-camouflaged, that devastated two of the corps' tank brigades — 10th Tank Brigade lost 46 of its 50 tanks in minutes. As the survivors attempted to withdraw from the disaster things went from bad to worse as the fresh 2nd Panzer Division arrived on the scene and gave chase. |
Conclusion |
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A potent offensive force formed when the 2nd Panzer Division arrived on the battlefield and assumed control of the 505th Heavy Panzer Detachment. The 2nd Panzer Division now fielded over 40 state-of-the-art Tiger tanks in addition to their 59 long-barreled Panzer IVs. Using this firepower they easily forced the remnants of the Soviet 16th Tank Corps back to the second defensive belt where the 70th Guards Rifle Division, backed by plentiful antitank gun support, stopped all forward progress for the day. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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Scen 12 |
German Setup: Should be one SK231/8 not two. Russian Setup: Should be five RKKA wagons and 3 Guard wagons, not eight RKKA wagons (mike perryman
on 2017 Apr 20)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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After the Ambush.....all was quiet | ||||||||||||
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The Soviets do not fare well at all in this one. The Germans pull 2 aircraft a turn for 4 turns. The Germans are unstoppable, to a point. The Soviets do manage to grind down some German units, but the Germans only get a minor victory. The Germans do occupy all town and 40 meter hill hexes at the end, but they did not exit over 20 steps off the map. All told though, this was a complete tactical victory, and for all intents and purposes a complete victory. The Soviets had nothing they could pull together in to a cohesive force. |
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0 Comments |
Tigers matter |
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This was the third game in the "Graveyard of Armor "series and my last for a while. This one was a rather large battle. The objectives were very similar to the other 2 battles. Exit units off the board, hold the high ground, clear the trail. The Nazi horde needed 2 of 3 conditions for a minor victory and they got 2. The 40M hills and exiting the units. In this battle, the Heroes of the Motherland had some good infantry numbers, half a dozen 76.2 field guns plenty of entrenchments, and some RKKA armor. The Germans had plenty of armor including 5 platoons of the mighty Tiger. The Tiger usage in these 3 scenarios is mainly for opening up holes in the entrenchments and dug in positions. They can pretty easily handle the Russian armor and in this case, had PzIVH and PzIII support. The Germans also had a decided edge in airpower although it wasn't terribly effective. Russian airpower was not effective. The Germans disposed of most of the Russian retreating tank forces to start the battle. Some T34's maneuvered in the valleys and proved to be tough to root out for a couple of hours. The Germans focused on knocking out the 76mm guns as they were the only threat to bringing up the halftracks and lighter armor. After a few hours, the guns were silenced by the Tigers, OBA, and some airpower. The rule that the 76's have to fire at their own sited targets and have the only other AT capability put them in the entrenchments on the front line. The Germans soon broke through the dug in positionns with plenty of PG's and lots of halftrack machine gun fire and tank support. These 3 scenarios gave me good practice on going around entrenchments as they are very difficult to knock out, especially when there is a network of reinforcements to refill them. The Germans had a lot of units disrupted and demoralized but only lost 25 steps. The Russians took their usual beating and lost 92 steps. (All of their armor included) These 3 scenarios played sequentially did a good job of showing how difficult it was for the Germans to advance on such a short timetable. |
0 Comments |