Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Storm III; Grizzly Bear's Roar
Burning Tigers #9
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 216th Sturm Panzer Battalion
Germany 654th Heavy Panzerjäger Battalion
Germany 78th Storm Division
Soviet Union 43rd Tank Regirnent
Soviet Union 74th Rifle Division
Display
Balance:



Overall balance chart for KRBT009
Total
Side 1 5
Draw 0
Side 2 1
Overall Rating, 6 votes
5
4
3
2
1
2.67
Scenario Rank: 874 of 940
Parent Game Burning Tigers
Historicity Historical
Date 1943-07-08
Start Time 12:30
Turn Count 18
Visibility Day
Counters 118
Net Morale 1
Net Initiative 1
Maps 3: 41, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 162
AAR Bounty 147
Total Plays 6
Total AARs 5
Battle Types
Breakout
Delaying Action
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Burning Tigers Base Game
Introduction

With Protasovo in enemy hands Stavka found their ability to reinforce their forces fighting at Ponyri complicated. To rectify the situation they had launched the 74th Rifle Division against the Germans eleven separate times on the previous day. The division left most of their supporting armor burning on the battlefield, but an unsympathetic command replaced what tanks they could and ordered the division command to scrape together another assault. So when the 12th Artillery Division finished their bombardment the Soviet soldiers went forward once again.

Conclusion

The greenest Lieutenant on either side could have foretold the outcome of the attack before it was launched. When used correctly, the German heavy weapons put up an impenetrable wall of fire. The few supporting Soviet tanks failed to get within range of the Elefants supporting the defenders before breaking off the attack. This allowed the massive Brummbar ("Grizzly Bear") assault guns to work over the Soviet infantry at their leisure.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Guards
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (5)

Infiltración, el secreto de la victoria
Author enrique
Method Solo
Victor Soviet Union
Play Date 2015-10-20
Language Español
Scenario KRBT009

En este escenario una fuerza alemana consistente en aproximadamente un batallón de infantería, reforzado con dos secciones de cañones AT (50mm y 75mm), una sección AA (20mm), una batería de cañones de infantería (75IG) y, sobre todo, una sección de "Elephant" y dos de "Brummbar", deben defenderse del ataque de una brigada soviética de infantería, apoyada por dos baterías de lanzacohetes (BM-13), tres secciones de cañones AT de 45mm, dos baterías de artillería de 76,2mm y cuatro secciones de tanques T34.

Los alemanes tienen moral de 8/6 y los soviéticos de 7/6. La batalla tiene lugar de día y dura 18 turnos.

Los germanos se despliegan casi en su totalidad en la cordillera del mapa 41, principalmente en las colinas de 40 metros. Una única sección de HMG defiende la población de Protasovo. La sección de "Elephant" se situa en el mapa 42, en la carretera entre la cordillera y Protasovo. La reserva alemana la componen únicamente dos secciones de infantería.

Los soviéticos inician su avance tras una cortina de fuego de artillería, morteros y lanzacohetes. Los alemanes resisten bien el ataque y responden con fuego de oportunidad sobre los atacantes. La aviación germana ataca las baterías de artillería, destruyendo una de 76,2mm.

Los soviéticos comprenden que la menor capacidad de fuego de su infantería y su inferior moral la incapacitan para el asalto, por lo que deciden aprovechar su superioridad numérica e infiltrase por los huecos que ofrece el dispositivo alemán. Varias unidades consiguen pasar con dificultad por los extremos norte y sur del campo de batalla. En el centro la situación es muy difícil para los atacantes, ya que los blindados "Brummbar" efectúan un fuego aniquilador sobre la infantería. Por suerte para los soviéticos, en una salida de su aviación dos escuadrillas consiguen destruir media sección de cazatanques "Elephant", desmoralizando al resto. Esto cambia por completo la situación. Los "Brummbar" se van ahora acosados por los T34, que consiguen destruir una sección.

La infantería soviética avanza ahora con más decisión aprovechando el castigo que infligen a los defensores la artillería y lanzacohetes. La táctica rusa consiste en asaltar las posiciones alemanas con los menores efectivos posibles y aguantar allí neutralizando al enemigo, de manera que el resto de la infantería atacante pueda ocupar el máximo terreno posible sin el obstáculo del fuego de oportunidad enemigo. De esta manera los rusos consiguen controlar casi toda la cordillera central y la mayoría de las colinas del campo de batalla.

Al final la media sección superviviente de "Elephant" consigue recuperar la moral y destruye fácilmente una sección completa de T34, pero es demasiado tarde.

Los soviéticos han conseguido una brillante victoria, fruto de la paciencia ...y de la suerte.

VP alemanes: 59

VP soviéticos: 96

Victoria mayor soviética.

(Jugado con la 4ª edición del reglamento y sin utilizar la regla "Fog of War)

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RtB scenario 9
Author Retiredgrunt17
Method Solo
Victor Germany
Play Date 2017-09-26
Language English
Scenario KRBT009

Panzer Grenadier Kursk Burning Tigers Scenario 9 Storm III; Grizzly Bear’s Roar Protasovo July 8, 1943

The Germans are dug in along a ridge running north to south with three peaks. The Soviets need to push the Germans off the ridge and capture the town behind it. Both sides have considerable infantry forces with small supporting armored forces.

Turn 1. The Soviets move forward all along the line with the T-34s on the right flank.

Turn 2. The Soviet infantry moves forward across the front. The Soviets utilize all support (OBA/76.2/B-13/mortars) with neglible results. Pushing forward before the supporting fires had effect was not such a good decision, even having numerical superiority.

Turn 3-5. The Soviets managed to suppress/demoralize the Brummbar, but are being raked with fire across the entire front. Soviet losses are mounting with no impression being made upon the front.

Turn 6-8. The Soviets try to recover, but are getting scattered from failed morale checks. The German Brummbar, effective historically, is demoralized by the Soviets again. The Germans continue to hold the entire front while the Soviets bleed.

Turn 9-11. The Soviets move the T-34s around the left and push them all the way to Protasovo, minus 1 platoon that was eliminated outright by the Ferdinands. The Soviets did manage to push on the peak on the left, but are hit hard by German fire, then the lone German airstrike and shattered remnants are disrupted or demoralized and withdraw. The Soviets have assaulted the German 50mm ATG on the left, but cannot dislodge it or eliminate it.

Turn 12-14. The Soviet T-34s have Protasovo and a hill to the German rear, but the Germans hold the ridge and do not have near the infantry left to support the T-34s. Even giving the Soviets credit for hills they moved through as having occupied, the end result is a major German Victory. The German ATG on the left remained resolute and occupied its position as the game ended.

The Soviets were very premature in their infantry assault. They tried following up the supporting fires with a close behind infantry assault with superior numbers. The ineffective supporting fires left the Soviet infantry high and dry. The Germans, even though they were outnumbered, made good use of their dug in, higher positions and heavy weapons.

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Incorrect or double entry
Author JayTownsend
Method Solo
Victor Germany
Play Date 2021-07-31
Language English
Scenario KRBT009

Will correct later. I can't seem to find away to delete this, the system gives me an error when I try!

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Kursk: Burning Tigers, scenario Nine: Storm III: Grizzly Bear’s Roar
Author JayTownsend
Method Solo
Victor Germany
Play Date 2021-07-31
Language English
Scenario KRBT009

Kursk: Burning Tigers, scenario Nine: Storm III: Grizzly Bear’s Roar

This is to correct entry for this scenario, somehow I messed up on the first one and the system won’t let me correct it.

This looks interesting on paper and you think how can the Germans hold back that tide wave of Soviet Infantry? But after the Elephant takes care of the Soviet T-34s the Germans can easily fend off most of the weak morale Soviet Infantry. Sure a few got through the cracks and exited the maps but not enough. The Germans were winning by 67 points to the Soviets 27 points when I pulled the plug on this scenario on turn 10. The Soviets were not getting any more points and the Germans would only get more if the Soviets tried.

Sure, it is fun using the Brummbars, Elephants and BM-13s but after 6 turns the scenarios isn’t that good.

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Pointless slaughter
Author gulatum (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants davidthedad
Play Date 2019-01-05
Language English
Scenario KRBT009

This was probably the least balanced scenario I've ever tried to play. Well, let me rephrase that. This scenario will not be balanced if played by people who know what they are doing and what the individual units are capable of. Two green players might enjoy this scenario; but two experienced players definitely did not.

I lost as the Soviet, just as the scenario description said that I would. I suppose that I could have sat tight for 15 turns and hoped that my artillery would do enough damage to the Germans in one sector of their defenses to allow me to grab a hill hex or two. But that would have been no fun. Instead I tried to get around the hill, mostly because the Brummbaers were defending the center of the board. Needless to say, the Soviets were slaughtered- by turn 4, I had had enough and conceded the victory to my opponent.

This scenario was no fun at all. It would have required the German to make a gigantic tactical mistake for the Soviets to have any chance of victory.

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