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Murafa Bridgehead Dogs of War #2 |
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| (Defender) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
5th SS "Thule" Panzergrenadier Regiment |
| Soviet Union | ![]() |
200th Tank Brigade |
| Soviet Union | ![]() |
22nd Guards Tank Brigade |
| Soviet Union | ![]() |
6th Motorized Rifle Brigade |
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| Overall Rating, 2 votes |
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3.5
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| Scenario Rank: --- of 1093 |
| Parent Game | Dogs of War |
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| Historicity | Historical |
| Date | 1943-08-11 |
| Start Time | 05:30 |
| Turn Count | 28 |
| Visibility | Day |
| Counters | 174 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 3: 3, 38, 40 |
| Layout Dimensions | 84 x 43 cm 33 x 17 in |
| Play Bounty | 207 |
| AAR Bounty | 163 |
| Total Plays | 3 |
| Total AARs | 2 |
| Battle Types |
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| Bridge Control |
| Inflict Enemy Casualties |
| Road Control |
| Conditions |
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| Off-board Artillery |
| Smoke |
| Scenario Requirements & Playability | |
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| Fire in the Steppe | Maps |
| Dogs of War | Counters |
| Burning Tigers | Maps |
| South Flank | Maps + Counters |
| Introduction |
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After taking a day to allow their stragglers to make it to the front and shift a few units around, the Soviets resumed their southward march. That pause also allowed the Death's Head Division to unload more of its own artillery and armor from the trains that had moved it back to this front. In the early hours of 11 August, 1st Tank Army resumed its offensive. |
| Conclusion |
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After a few fumbled attempts, the militia engineers managed to explode their charges on the bridge, only to see the span remain standing. The Soviets surged across the scorched roadbed and over the river itself, driving back the militia and securing a bridgehead on the river's south bank. There, they collected themselves to continue their attack southward while the Death's Head militia reeled back in some confusion. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 3 Errata Items | |
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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| Fight to the finish! | ||||||||||||
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The Russian initial effort was to try to take the bridge via a "coup-de-main", but the Germans were petty well dug in the woods and south of the river and shot up the Russians pretty badly in the attempt. It did, however, serve to keep the Germans from attempting to blow the bridge (one of their primary objectives). By turn 7, the Russian the attack had been blunted. The only chance the Russians had to clear the road south was to use their Armor along with their remaining Infantry, but the Germans had two strong AT guns and a good defensive line standing in the way. The Russians finally put paid to the dug in half tracks that the Germans had interspaced along with their Infantry along the somewhat weaker line along the right flank. The Russian armor began to make their presence felt and the German right flank finally broke by mid game. The Germans started to take losses now but it was not enough to make up for the Russian losses incurred earlier in the game. By using a slow retreat and making the Russians fight for every inch of space to Germans hung on for the narrow win. (Note - This scenario was another interesting one and I highly recommend it for internet play.) |
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| 0 Comments |
| Dogs of War #2 - Murafa Bridgehea |
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Soviets are on the attack, they need to capture the bridge intact, clear the N-S Road and eliminate more German steps. The SS are primarily an infantry force with two batteries of ATGs, both are Pak41s but they are going up against several Soviet tank brigades, a motor rifle brigade and a SPG regiment. Unfortunately for the Soviets the Germans demolished the bridge on the first turn, thus denying one VCs early in the game. From that point on the Soviets spent the rest of the game trying to clear the road while keeping casualties low, they were not able to do that. |
| 0 Comments |
KDoW001



