Burning Panthers Burning Tigers 2 #35 |
||
---|---|---|
(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Germany | 10th Panzer Brigade | |
Germany | 11th Panzer Division | |
Germany | Grossdeutschland Division | |
Soviet Union | 245th Separate Tank Regiment | |
Soviet Union | 496th Antitank Regiment | |
Soviet Union | 5th Guards Mortar Regiment | |
Soviet Union | 611th Antitank Regiment | |
Soviet Union | 67th Guards Rifle Division |
|
Overall Rating, 0 votes |
---|
0
|
Scenario Rank: --- of 948 |
Parent Game | Burning Tigers 2 |
---|---|
Historicity | Historical |
Date | 1943-07-05 |
Start Time | 08:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 191 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 40, 42, 43 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 262 |
AAR Bounty | 222 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
---|
Breakout |
Delaying Action |
Road Control |
Urban Assault |
Conditions |
---|
Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Severe Weather |
Smoke |
Joint Forces Battle |
Scenario Requirements & Playability | |
---|---|
Burning Tigers 2 | Base Game |
Introduction |
---|
The Citadel Offensive had been delayed repeatedly to allow 200 new Panther tanks to join the attack. Armored Troops Inspector General Heinz Guderian had managed to get all of them assigned to the Grossdeutschland Division, with none going to the Armed SS. That assignment, made just a week before the offensive, added 200 more tanks to the division’s three-kilometers attack front and scrambled the division’s logistics and command organization at the last minute. But surely all that additional firepower would be worth it. |
Conclusion |
---|
The much-ballyhooed debut of the Panther tank was an unmitigated disaster. The Army mishandled it from the beginning by assigning green crews to the unit instead of veteran tankers who would have recognized and worked through most of the mechanical and unique operating challenges. The lack of large-scale training meant that the unit promptly drove nose-to-tail into a muddy ravine and became stuck. Both the tankers and engineers trying to extricate them suffered serious casualties before they freed the Panthers. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
8 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
|
|
There are alternate versions of the Tiger, available for download from Avalanche Press. Players might find it interesting to experiment on their effect on play. (plloyd1010
on 2024 Dec 19)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|