Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
1st of May State Farm
Burning Tigers 2 #25
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 292nd Infantry Division
Soviet Union 307th Rifle Division
Display
Balance:



Overall balance chart for KBT2025
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 1093
Parent Game Burning Tigers 2
Historicity Historical
Date 1943-07-07
Start Time 10:00
Turn Count 10
Visibility Day
Counters 25
Net Morale 0
Net Initiative 1
Maps 1: 43
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 153
AAR Bounty 168
Total Plays 1
Total AARs 1
Duplicates KRBT025, PGdm003
Battle Types
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Terrain Mods
Scenario Requirements & Playability
Burning Tigers 2 Base Game
Introduction

The German 292nd Infantry Division failed to make any gains on the 6th, even as the introduction of 18th Panzer Division narrowed its front. In addition to ordering another effort against Ponyri, Ninth Army also directed the 292nd Infantry Division to secure the 1st of May State Farm just east of Ponyri Station. This would at least help the Germans tighten the ring around the stubborn-defended ruins.

Conclusion

The capture of 1st of May State Farm would be one of the few German successes on the day, achieved only slowly and once again at a high cost in casualties considering the low priority of the objective. Possession of the farm gave the Germans another angle from which to attack Ponyri Station, where the defenders continued to defy them.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Fun times at the 1st of May State Farm
Author lgbalsiger
Method Solo
Victor Soviet Union
Play Date 2025-04-23
Language English
Scenario KBT2025

I am new to PG, having been introduced about a month ago, but have been a wargamer for more than 55 years. This is the first full scenario I have played in PG. I played solo on Vassal.

I missed the errata here before I played so the German Heer HMG was at its full 9-5 value and the Soviet HMG was at its full 7-4 value. This did affect play, as the Germans were finally able to assault the 1st of May State Farm on the second to the last turn, and the Soviet HMG was in the thick of that battle defending the town. Alas, for the Germans, the assaulting INF unit was disrupted in the adjacent hex to the town, and so could not join the assault with the StuG IIIg. I don't have to tell you what can happen with AFVs without infantry support in an assault, and the StuG IIIg first round was demoralized on a box car morale die roll! When leaving the town hex, it was then eliminated, and time ran out for the Germans. The Soviets celebrated hanging on to the town after a tough fight.

I made some mistakes, and will likely play this again, as it is a quick and entertaining scenario. I enjoy the PG rules 'light' approach to covering WWII tactical fights. I never wanted to play ASL due to the rules, but enjoyed PanzerBlitz and PanzerLeader back in the day. I also like Dean Essig's Tactical Combat Series (TCS).

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