Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Ferdinand Attacks
Burning Tigers 2 #20
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 292nd Infantry Division
Germany 656th Panzerjäger Brigade
Soviet Union 676th Rifle Regiment
Display
Balance:



Overall balance chart for KBT2020
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Burning Tigers 2
Historicity Historical
Date 1943-07-05
Start Time 07:30
Turn Count 17
Visibility Day
Counters 97
Net Morale 1
Net Initiative 2
Maps 2: 40, 42
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 230
AAR Bounty 224
Total Plays 0
Total AARs 0
Duplicates KRBT020
Battle Types
Breakout
Delaying Action
Exit the Battle Area
Road Control
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Burning Tigers 2 Base Game
Introduction

Reinforced with huge “Ferdinand” tank destroyers, the 292nd Infantry Division’s first-day objectives called for the quick seizure of Aleksandrovka before wheeling to the left to take Ponyri Station in conjunction with the 86th Infantry Division. Once the initial Soviet defenses had been breached and the towns behind them secured, the waiting 18th Panzer Division would burst through the opening. At least that was the plan.

Conclusion

The Germans spearheaded their attack with a detachment of massive “Ferdinand” tank destroyers, later re-named the “Elefant.” These huge machines boasted 200mm of frontal armor and a long-barreled 88mm gun, making them absolutely deadly against enemy tanks. On the other hand, they had no machine guns for self-defense against enemy infantry, and no cupola for the commander to spot enemy infantry. And with their slow speed, they could barely waddle away from enemy infantry.

That made them a prime target for enemy infantry. Soviet soldiers, rigorously prepared for these German attacks, allowed the Ferdinands to roll over or past their foxholes, then emerged to wreak havoc on the supporting infantry. Time and again they forced the gigantic machines to turn back and fight over ground their commanders considered already won while tank killer squads eliminated the tank destroyers, often by firing flamethrowers into the air intake vents. Despite heavy losses the Germans did take Aleksandrovka, but the cost signaled that this would beno easy breakthrough.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!
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