Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Dominoes Fall
Burning Tigers 2 #6
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 19th Panzer Division
Soviet Union 305th Rifle Division
Soviet Union 92nd Guards Rifle Division
Soviet Union 96th Tank Brigade
Display
Balance:



Overall balance chart for KBT2006
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
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2
1
0
Scenario Rank: --- of 940
Parent Game Burning Tigers 2
Historicity Historical
Date 1943-07-11
Start Time 09:15
Turn Count 22
Visibility Day
Counters 169
Net Morale 0
Net Initiative 2
Maps 3: 40, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 265
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Delaying Action
Exit the Battle Area
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Burning Tigers 2 Base Game
Introduction

Reviewing the first week of Operation Citadel, the headquarters staff at Army Detachment Kempf found agonizingly slow progress, with its 6th Panzer Division suffering the loss of over half of its armor. In one last desperate attempt to effect a breakout, Detachment headquarters ordered the 19th Panzer Division to assist 6th Panzer Division by advancing on the east bank of the Northern Donets River. They hoped that giving the Soviets two advancing forces on either side of the river would divide the defenders' attention enough to overcome them. The Germans struck at the boundary of two Soviet divisions, their units intermingled as they fell back into new defensive lines.

Conclusion

Adding a second panzer division to the attack finally moved III Panzer Corps forward. The 6th Panzer Division advanced six miles and secured Kazachie while 19th Panzer Division stormed through Khokhlovo, Kiselevo and Sabynino before halting for the night. The Doviets withdrew in some disorder; 96th Tank Brigade found itself abandoned by the infantry and temporarily isolated, but pulled out of German lines before the Germans noticed its predicament. Seventh Guards Army's defenses had been damaged beyond repair, forcing that formation to send out a frantic cry for help that evening.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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