Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
"Time to Withdraw?"
Jungle Fighting #23
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 2nd "Courageous" Infantry Division
United States 6th Marine Regiment
United States 8th Marine Regiment
Display
Balance:



Overall balance chart for JuFi023
Total
Side 1 1
Draw 1
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-15
Start Time 07:45
Turn Count 29
Visibility Day
Counters 112
Net Morale 1
Net Initiative 3
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 162
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Hill Control
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

The Marines again attacked on the 15th. Assisted by tanks and with the remainder of the regiment committed to the attack, much was expected. The Japanese remained unwilling to give ground, although the Japanese commander on Guadalcanal, General Maruyama, sent his chief of staff, Colonel Tamaoki, forward to make the actual determination when a withdrawal would be required

Conclusion

The 8th Marines came closer to their objectives. Colonel Tamaoki determined it was time to retreat late in the day when the pressure grew too great for the badly understrength and worn-out Japanese infantry. The weary Japanese soldiers fell back on their next line of defense where they held the Marines again.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Marine Corps
  • Mechanized

Display Errata (1)

1 Errata Item
Scen 23

US OBA indicated 1 x DD without any information about how one would treat the DD as OBA. I had it exist on board similar to #21.

(triangular_cube on 2023 Feb 17)

Display AARs (1)

Jungle Fighting #23
Author triangular_cube
Method Solo
Victor Draw
Play Date 2023-02-17
Language English
Scenario JuFi023

This one is very similar to the preceding scenarios. Same ground, same objectives, different day but more bodies for the Marines. This plays out almost completely as a duplicate. Marines overpower the Japanese who give up on their territorial objective and just do a mad pursuit if the 4 kills they need. They get these through OP fire, OBA, and counterattack assaults. Marines take their territory objectives without all too much fuss, but the step loss limit is and will always be brutal and nearly unavoidable.

Rather unremarkable draw, but maybe I'm just getting tired of the sameness.

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