Jungle Fighting
AP Series | Panzer Grenadier |
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Designer | Knipple |
Game Type | Expansion |
Format | Book / PDF |
Release Date | 2004-10 |
Availability | Out of Print |
Scenarios | 42 |
Counters | 0 |
Maps | 1 |
- triangular_cube on 2023-03-03
Overall Rating, 141 votes |
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2.82
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Expansion Rank: 111 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 26% | Played by 9% | AAR'd by 9% | Medaled by 1% |
Rank | 15th of 168 | 31st of 156 | 24th of 153 | 35th of 94 |
Expansion Game Requirements & Playability | |
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42/42 | Jungle Fighting |
42/42 | Guadalcanal |
31/42 | Battle of the Bulge |
Total | |
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Side 1 | 74 |
Draw | 22 |
Side 2 | 40 |
This supplement for the Panzer Grenadier system introduces the U.S. Army's role in fighting the Japanese. In Semper Fi: Guadalcanal we covered the U.S. Marines' tough fight against the Japanese for Henderson Field and the nearby areas. But Army troops came ashore on Guadalcanal in mid-October 1942, at the height of the struggle for the island. |
AFV Rules Pertaining to this Game's Order of Battle |
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14 Errata Items | |
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On page 21 under Special Rule 2, Fog of War, the second sentence should read, "The turn ends immediately if the three dice total 15 or more." (rerathbun
on 2013 Mar 25)
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Scen 20 |
The Bulge counter mix is short 2 U.S. Army INF. However, given the massive force disparity only the most incompetent commander in the history of the world would need them. And based on the reinforcement rules the chance that you even get to put these last two platoons in the field before you kill all the Japanese is for all practical purposes zero. (Shad
on 2011 Mar 19)
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Scen 23 |
US OBA indicated 1 x DD without any information about how one would treat the DD as OBA. I had it exist on board similar to #21. (triangular_cube
on 2023 Feb 17)
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Scen 24 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 17)
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Scen 25 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 18)
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Scen 26 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 18)
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Scen 27 |
American setup instructions for E company do not include enough space for designated units to fit. I added 0423 as an available hex so they were stacked 3 deep. (triangular_cube
on 2023 Feb 18)
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Scen 27 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 18)
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Scen 28 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 18)
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Scen 29 |
Japanese SSR dictate they have to roll to attempt to move but do not mention whether or not a failure to move counts as their activation. As it usually does in the system with this type of special rule, I played it as such. (triangular_cube
on 2023 Feb 18)
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Scen 31 |
Japanese set up hexes are the same as the previous scenario which make no sense and results in the USMC sharing the same set up zone. I don't know the "correct" set up area, but 5 hexes west makes sense based on the historical results of the last action. (triangular_cube
on 2023 Feb 20)
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Scen 32 |
There is not enough space for the Americans to fully set up within the confines of the in play zone. I allowed them to set up partially OOB after fully stacking the in play areas, only allowing those units OOB to walk in bounds by a direct route. (triangular_cube
on 2023 Feb 24)
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Scen 40 |
Japanese have too many units to fit their set up restrictions. I ignored them as long as each had at least 6. (triangular_cube
on 2023 Mar 02)
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Scen 42 |
Japanese reinforcement roll times are out of sync with turn count by 1 hour. (triangular_cube
on 2023 Mar 03)
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Nations at War - Scenario Appearance Percentages | ||
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Japan |
100%
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Japan |
United States |
100%
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United States |
Battle Types - Scenario Appearance Percentages | ||
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Rural Assault |
88%
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Rural Assault |
Inflict Enemy Casualties |
40%
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Inflict Enemy Casualties |
Hill Control |
19%
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Hill Control |
Rear Guard |
12%
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Rear Guard |
Delaying Action |
7%
|
Delaying Action |
Patrol |
5%
|
Patrol |
Surprise Attack |
5%
|
Surprise Attack |
Breakout |
2%
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Breakout |
Exit the Battle Area |
2%
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Exit the Battle Area |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
86%
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Off-board Artillery |
Entrenchments |
62%
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Entrenchments |
Randomly-drawn Aircraft |
45%
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Randomly-drawn Aircraft |
Hidden Units |
38%
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Hidden Units |
Terrain Mods |
17%
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Terrain Mods |
Naval Bombardment |
10%
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Naval Bombardment |
Reinforcements |
7%
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Reinforcements |