Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Thunder from Heaven
Iron Curtain #19
(Attacker) United States vs Soviet Union (Defender)
Formations Involved
Soviet Union 19th Guards Heavy Self-Propelled Artillery Regiment
Soviet Union 26th "Zlatoustskaya" Rifle Division
United States 17th "Golden Talon" Airborne Division
United States 2nd "Indianhead" Infantry Division
United States 741st Tank Battalion
Display
Balance:



Overall balance chart for IrCu019
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Iron Curtain
Historicity Alt-History
Date 1948-10-01
Start Time 07:00
Turn Count 40
Visibility Day
Counters 257
Net Morale 0
Net Initiative 0
Maps 8: 1, 11, 20, 4, 5, 7, 8, 9
Layout Dimensions 112 x 86 cm
44 x 34 in
Play Bounty 239
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Road Control
Urban Assault
Paradrops
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Battle of the Bulge Maps + Counters
Eastern Front Maps + Counters
Iron Curtain Base Game
Road to Berlin Maps + Counters
Introduction

Both the Soviet Union and the United States developed large parachute-and glider-borne forces during the Second World War, and both ended up using them in combat more often as elite light infantry than in an air assault role. American airborne divisions would eventually have been called on to carry out their special function, if only because of the "airborne mafia" of generals working their way toward the top of the American command structure.

Conclusion

Opposed airborne landings were already difficult in the early years of World War II, and resulted in disastrous losses for the attackers even when supposedly "successful." Yet they remained a staple of U.S. Army doctrine into the 21st century, though large-scale combat jumps have been rare: one Army battalion made a combat jump in Vietnam in February 1967, and no other large unit did so until the same unit landed in northern Iraq in February 2003.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards
United States Order of Battle
Airborne
Army
  • Motorized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

American Lighting Strike
Author TheDoctor
Method Solo
Victor United States
Play Date 2014-02-15
Language English
Scenario IrCu019

Setup: The Soviets spread out their foot units to cover all the town hexes east of the main river that they are to defend. Per the conditions of the American paratroopers' drop, the Americans must attempt to land away from the Soviet anti-air guns. With this in mind, the Soviets their seven AA to cover as much of the open terrain as possible. The 76.2mm guns occupy the six entrenchments that are placed along the two roads to stop the American tanks. The Soviets defend the northern bridge at the town on Board 20, but opt to defend only the towns along the southern east-west route.

Play: The Americans waste no time in beginning their airdrop, landing all of their airborne units and leaders as far away as possible from the Soviet units. The entire drop works perfectly, and over the next 45 minutes, the Americans east of the river scramble to reorganize and begin their attack from behind the Soviets' line.

Meanwhile, as the American C-47's launch their men, the American army units attack in four groups. The northernmost group holds back their armor and pushes their foot units forward to confront the Soviet defense. The center group crosses the river in order to sweep the Soviet units in the middle of the map. The southern group crosses at the southern bridge, then split into two small continents, one moving north to capture a small turn, the second moving due east to flank the large town on Board 4.

The paratroopers move to seize the northernmost town on the map, while the other half moves south and prepares to attack the town on Board 4, in co-ordination with the army units. The northernmost group begins their assault on the northern bridge, but begin to take severe casualties. The center group completes their river crossing. The southern group engages the town in the middle of the map, while the southernmost group prepares to strike the large town in the south with the paratroopers.

The airborne units begin their assaults on the both the northernmost town and the southernmost town, quickly eliminating the light Soviet forces in the north, but having more difficulty with the units in the south. At the same time, the Americans attack the southern town from the west, completely surrounding the town on Board 4 with direct fire. The other half of the southern group begins their assaults in the middle of the map as well. The river crossing units move to attack the Soviets guarding the rest of the northern east-west road. At the northern bridge, the Americans, even with heavy losses, capture the bridge, but still have two town hexes to capture.

In the southern town, the Soviets are beginning to crumble under the weight of the Americans' dual strike, while in the middle of the map, the Soviets are all but destroyed. The northern town beside the bridge remains in Soviet hands, but the Americans launch another assault to dislodge them. After two hours of assaults, the Americans in the north, after losing almost two-thirds of their force, finally capture the town, and send their armor through the capture the entire northern east-west road. In the southern town, the American army and airborne troops finally meet in the center of the town, having crushed the Soviet defenders, and also send some tanks to capture the rest of the southern road.

Result: Total American Victory. Both the roads and bridges, as well as all the towns east of the river are now in American hands. The Victory Point Count stands at 71-320, with the Americans having an outstanding 249 point lead.

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