Smoking Lightning Iron Curtain #13 |
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(Defender) United States | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Soviet Union | 20th "Zvenigorodskaya" Tank Division | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Iron Curtain |
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Historicity | Alt-History |
Date | 1949-01-01 |
Start Time | 06:00 |
Turn Count | 36 |
Visibility | Day |
Counters | 104 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 9: 1, 17, 19, 3, 4, 5, 6, 7 |
Layout Dimensions | 129 x 84 cm 51 x 33 in |
Play Bounty | 202 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Breakout |
Hill Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Eastern Front | Maps + Counters |
Iron Curtain | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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The lies of defeated Nazi generals helped give many in the Western military a view of the Red Army as a massive horde overwhelming its enemies with sheer numbers. In reality, the Soviets fielded some very good formations every bit as skilled as any other army's elite. But when numbers were required to carry out a mission, the Red Army was willing and able to put them in the field. |
Conclusion |
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The nature of democratic and communist societies has bred a number of misconceptions amid the things the "everyone knows." The Red Army was not totally heedless of casualties, but willing to suffer them in pursuit of victory when necessary. It only had to satisfy its authoritarian leaders, who could demand sacrifice well past any rational point if they so chose. The U.S. Army, conversely, was not afraid to bleed as it proved repeatedly in World War II and in Korea and Vietnam. But as the armed instrument of a democratic society, it had to be ready to justify the cost to the American people. When the cost could not be justified, the war would be lost, no matter what the opinion of the country's leaders. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Surrounded! | ||||||||||||
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Setup: The Americans spread their units around the 40-meter level on Board 14, with infantry in the five entrenchments, and the M26's dug in around the Americans. The Americans cannot move until they spot a Soviet unit, and choose to fight it out rather than attempt a breakout through the many Soviet tanks and SMG's. Play: The Soviets enter on six different board edges, and approach the Americans from all sides at an equal pace so that the Americans are completely surrounded by the time they spot a Soviet unit, releasing them to move. They arrive at the front of the Americans' defensive line on Turn 7, and weather the mild American OF, and prepare for an wide-scale assault. The Soviets and Americans spend the next three turns exchanging DF, with minimal results on either side, in a attempt to soften the Americans before the big push. The Soviets decide to assault as dawn breaks on Turn 11, and launch the attack, which encompasses all the disrupted and good-moraled American units and leaders on the map. The Soviets make good progress on the western and eastern sides of the hill, while the Americans in the entrenchments on the poles of the hill take their toll on the Soviets, and survive the assaults for seven turns, and beat off the first wave of Soviet attackers. In the middle of the hill, the Soviets chase down the reduced Americans in the center of the hill. After three more turns of mopping up Americans, the Soviet force combines, and quickly assault the Americans holding out at the edge of the hill on the 60 meter hexes. The last Americans from the 2nd Armored hold on for three more turns before collapsing completely. The Soviets finally take the entire hill after seven and a half hours. Results: Soviet Major Victory. The Victory Point Count stands at 62-82, with the Soviets having a twenty point lead. |
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