Third Echelon Iron Curtain #12 |
||
---|---|---|
(Attacker) United States | vs | Soviet Union (Attacker) |
Formations Involved | ||
---|---|---|
Soviet Union | 31st "Vislenskaya" Tank Division | |
United States | 3rd "Spearhead" Armored Division |
|
Overall Rating, 8 votes |
---|
3.13
|
Scenario Rank: 688 of 940 |
Parent Game | Iron Curtain |
---|---|
Historicity | Alt-History |
Date | 1948-09-01 |
Start Time | 12:00 |
Turn Count | 10 |
Visibility | Day |
Counters | 165 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 1: 18 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 162 |
AAR Bounty | 135 |
Total Plays | 8 |
Total AARs | 7 |
Battle Types |
---|
Exit the Battle Area |
Scenario Requirements & Playability | |
---|---|
Iron Curtain | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
---|
During the post-war years, the Red Army proved itself unwilling to part with used military equipment, sending tanks into storage or selling them to allies rather than grind them up for scrap. In the late 1940s the tanks and other armored vehicles were only a few years old, and could have been used to equip later-echelon forces sent forward to maintain the momentum of and advance into Western Europe. |
Conclusion |
---|
The American-made M4A2 Sherman tank was no match for its successor, the Pershing. Those provided to the Soviet Union under Lend-Lease at least had diesel engines and so were less likely to burst into flame, but would have proven just as easy prey for the Pershing's 90mm gun as they did for the Tiger's 88. And the Pershing was faster than the pride of Nazi Germany. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
1 Errata Item | |
---|---|
Scen 12 |
The scenario stats show 165 counters, but in fact there are only 16. Probably means far too many Bounty Points are being awarded. :-( (Poor Yorek
on 2014 Feb 01)
|
New Soviet Guards Named | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The heroic stand of the 31st "Vislenskaya" Red Banner Tank Division at a classified location earned the unit designation as a Guards Tank Division by STAVKA. The imperialist machines moved forward into a town; our brave fraternal socialist tankers pushed forward in the face of intense fire. Attacking the Yankees at close range in the streets of (?), two platoons of so-called Pershings were sent back burning to the dung heaps of Detroit. {Redacted} Soviet losses were 17 steps of M4A2 (noting the irony of capitalists tanks being used against their makers). US: 22 VP USSR: 16 VP ====================================== Soviet units had no chance in a long-range AT duel ... so I just charged and had some good assault rolls (and had a lot of D's not DD's when losing single steps). And had the Soviets rolled a '10' rather than a '9' at one point, they might actually have won this. So this one was short and intense so earned a '4' for our play. Could easily see how a long range AT exchange would just be a slow and uninspiring death for the USSR force. |
||||||||||||||
0 Comments |
New Soviet Guards Named, Part 2 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Pershings enter the map quickly and push forward, but the Soviet M4's intercept them in the town and immediately assault the Americans. After two turns, the Soviets have cleared the town of Americans, but left themselves open to American AT fire from outside the town. The Americans spend the next half hour blowing out the Soviet armor before gracefully moving south and exiting the board, for a close victory. Result: American Minor Victory. The Victory Point Count stands at 22-16, with the Americans having a six point lead. |
||||||||||||||
0 Comments |
Commie Cookers | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
The Soviets tried to stop one US group running up the center, but were destroyed in short in the town. The lone US platoon on the right went toward the marsh and was confronted by 3 Soviets platoons. They were actually held up through the end due to never ending and fruitless assault results on both sides. The result was still a resounding US victory with most of the Soviets destroyed and 3 US platoons exited off. |
||||||||||||
0 Comments |
Iron Curtain, Scenario #12, Third Echelon | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
I was finally able to play a small fast playing scenario from Iron Curtain today. An interesting game of Armored Chest. The Americans won a major victory, out scoring the Russians 30 to 8. Time is a factor on this game. As the Americans I could easily blast the Soviet Lend-Lease Shermans apart with my Pershings but I had to remember to exit in time or it was all for not. I did exit on turn ten, minus only two steps of Pershing with the board clear of Russian Shermans. I needed to close one turn sooner as the Russians, to have a chance at best. Fun play, regardless of the out come. |
||||||||||||
0 Comments |
Third Echelon or Soviets go all in |
---|
The East Bloc set up in woods, across the road and in the village at 1208. The Allies come on and make a dash for the western most village to obtain the cover there. All Soviet units fire, many getting the crossfire bonus. This knocked out two steps of Pershing tanks right off the bat and demoralized another. But in the exchange of fire the Soviets lost the same amount. Poor shooting by the Allies. Then there was a tied initiative roll that sent the game to the events table, producing result #5. Orders were now changed. The Allies now had to capture the woods just south of the road. They then contented themselves with making the game a shootout that they were most likely not to win. The Axis could not pull out of the woods because the woods were now the geographical victory objective. They could not stay because they were getting chewed up by the Pershing tanks. At 0130 it was all over. The last Soviet step had been eliminated for an Allied win. But had the victory conditions not been changed the Allies would have lost even though they had knocked out all Soviet units. They had not exited any steps off the west edge. This would have given the Soviets a pyrrhic victory. |
0 Comments |
New American Tanks Beat Old American Tanks | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
This is an alltank affair that pits a bunch of Soviet lend-lease Shermans against some American M-26's. Soviets set up south of road in woods and in town. Americans entered from north and entered town and on turn three eliminated five Soviet units. Soviets destroyed one US unit before M26's made their way off the south edge for a major victory. This one appears to be a pretty easy win for the americans, but maybe doing something different for the Soviets (such as catching the Americans in a crossfire) will allow them to come out on top. |
||||||||||||
0 Comments |
New American Tanks Beat Old American Tanks - Part Deux | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Tried this one again to see if doing something different with the Soviets might help their chances. Soviets set up on either side of large swamp to prevent US advance. M26's advanced south from larger town down road to the east while Soviets laid in wait. Soviets surrounded M26's looking for flank shots but the US tanks were simply too powerful and eliminated eight units and left four others demoralized or disrupted. The US tanks then had no problem moving off the board as the Soviet tanks could not rally. After playing this one using two different Soviet strategies it may not be winnable for the Soviet player. |
||||||||||||
0 Comments |