All American Iron Curtain #6 |
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(Defender) United States | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Soviet Union | 6th Guards Tank Division | |
United States | 82nd "All American" Airborne Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 939 |
Parent Game | Iron Curtain |
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Historicity | Alt-History |
Date | 1948-06-28 |
Start Time | 08:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 111 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 14, 15 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 158 |
AAR Bounty | 166 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Hill Control |
Road Control |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Battle of the Bulge | Counters |
Iron Curtain | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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No matter "who started it," a war between Soviet and American forces at any time after World War II would have required the Red Army to reduce the Western enclave in Berlin. The Americans decided early on that they would fight for Berlin in any such war, both as a political symbol and because of Berlin's position astride so many communication links. The defenders would have to meet their assailants outside the city proper, to defend the vital airfields linking them to the outside world. Yet the Red Army had total confidence in its ability to take the city: after all, they'd done it once before. |
Conclusion |
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Berlin represented a strategic problem for planners of both sides; the West had to defend the city but doing so put a burden on the Americans to at least make noises about a relief attempt. The 82nd would only remain as the garrison for a few years, and in 1961 the assorted units there became the Berlin Brigade, remaining in the German capital until 1994. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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Breakthrough to Berlin | ||||||||||||
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Setup: The Americans hold their engineers in reserve while the rest of the paratroopers fan out across the heights of the hill, supported by the three 90mm AT guns behind each of the American defense groups. The Soviets split their forces into three as well and rush the Americas quickly to begin the fight. Play: The Soviets survive the American OF and begin to shoot at the adjacent Americans, dug-in twenty meters above them. After only half an hour, the Soviets become impatient and begin to assault the Americans across the entire line. The initial assaults go very well for the Soviets, ducking below the Americans' first fire, and the Guards units take a toll on the American defenders. The next hour of assaults proves to be of little gain for either side, but the Americans' 90mm's have evened the field somewhat by destroying multiple T-34/84's. The Americans begin their counterattack to eject the Soviets, but with limited success, and the defense in the west is almost completely destroyed. The Soviets bring up fresh units, but fail to gain ground along the road and in the east, while punching through the western line. The Americans' engineers held in reserve move forward to block the Soviet Guards, but they quickly evade and scramble towards the northern edge. With the hour, twenty-two steps exit the map, and bring the Americans' VP lead from ninety to fifteen. Although the Soviets had cut the Americans' lead by 80 percent, the remaining assaults begin to swing towards the Americans' favor, and the game ends with the Americans chasing the final Soviet Guards units down the hill back towards the south edge. The Americans stop at the base of the hill, content that the Soviets are routed. Result: Major American Victory. The Victory Point Count stands at 70-65, with the Americans holding a 15 point lead. |
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