Timberwolves Iron Curtain #1 |
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(Attacker) United States | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Soviet Union | 160th Guards Tank Regiment | |
Soviet Union | 3rd Guards Cavalry Division | |
United States | 104th "Timberwolf" Infantry Division | |
United States | 750th Tank Battalion |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Iron Curtain |
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Historicity | Alt-History |
Date | 1945-05-09 |
Start Time | 07:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 152 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 15, 17, 18, 19 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 186 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Meeting Engagement |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Airborne - IE | Counters |
Battle of the Bulge | Counters |
Iron Curtain | Base Game |
Red Warriors | Counters |
Road to Berlin | Maps + Counters |
Introduction |
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Over 60 years later, the fairly insane notion that the United States should have immediately began hostilities against the Soviet Union at the close of World War II is still heard in some corners. In an age that still expected honorable conduct from its leaders, an unprovoked attack on a sovereign nation, damning U.S. soldiers to additional years of bloody combat, would have enraged the American people and brought down the government. |
Conclusion |
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Under Terry de la Mesa Allen's firm leadership, the 104th became a crack division thanks to hard training. It was involved in some of the hardest fighting during the war's last days and linked up with Soviet forces in late April. The Red Army's cavalry remained in the front line until the war's end, and 3rd Guards Cavalry Division took a key role in isolating Berlin. Cavalry divisions remained in the Red Army until the 1950's, though they were withdrawn to home military districts after 1945. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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A Quick Flash in the Pan | ||||||||||||
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Setup: The Soviets sent their cavalry units West accompanied by several armored platoons to take the two town hexes on Board 15, and to intercept the Americans in the field. The tank-riding SMG's move south onto Board 19 and setup in the woods against the Americans. Meanwhile the Americans split their own forces into three parts, one to attack east then north onto Board 17, another to move northeast across the diagonal of the maps and the last to attack north then east through Board 15. Play: The Soviet hold back their units, forcing the Americans to attack in order to capture town hexes. The Americans approach under the cover of limiting terrain, until turn five, when the American infantry charge forward. Only the group in the middle withers under Soviet fire, but all three groups suffer heavy armor losses on the the American side. The next turn the Americans gain initiative by three and assault across the entire map, and the remaining American armor picks off the Soviet armor now that they are tied up in assaults. Over the next hour, the American infantry gain ground through their assaults once the Soviet armor slowly disappears from American AT fire, except in the middle of the map, where the Soviet's luck continues, destroying the American company, freeing the superior Soviet armor to destroy the rest of the American armor. However, the remaining forces decide to retreat to the main town on Board 17 because the Americans have decimated the Soviet forces elsewhere on the map. However, after recovering their morale and analyzing their terrain gains with respect to their losses and decide not to follow the Soviets, and take up their own defensive positions in the woods until the end of the game. Game Result: The Americans win a Major Victory. The Victory Points stand at 40-24, with the Americans leading with a 16 point final lead. |
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