Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
At What Cost?
Invasion of Germany #50
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 353rd Infantry Division
Germany 3rd Fallschirmjager Division
United States 4th "Ivy" Infantry Division
United States 5th "Victory" Armored Division
United States 70th Tank Battalion
United States 803rd Tank Destroyer Battalion
Display
Balance:



Overall balance chart for InoG050
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Invasion of Germany
Historicity Historical
Date 1944-11-30
Start Time 09:00
Turn Count 26
Visibility Day
Counters 113
Net Morale 1
Net Initiative 1
Maps 4: 10, 11, 23, 31
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 241
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Cassino '44 Counters
Elsenborn Ridge Counters
Fall of France 1 Maps
Invasion of Germany Base Game
Introduction

The 4th Infantry Division had been bled white securing Grosshau, a task which they finally accomplished on the 29th. That plus Task Force Hamburg's having taken Hill 401.5 and Kleinhau the same day made it look like the hell of the Hurtgen Forest would finally be coming to an end. Or so it seemed.

Conclusion

The 46th Armored Infantry had been ordered to clear the woods along the Scharfberg road while the 22nd Infantry Regiment cleared the woods along the road to Gey. Throughout the night, Fox Company insisted Hill 401.5 was under enemy control, but these reports were dismissed by headquarters. They shouldn't have been, because fire from the hill devastated the Americans as soon as they broke cover. The 46th Armored Infantry suffered 157 casualties clearing the hill, which was more than any other battalion had suffered in a day during the bitter Hurtgen Forest fighting. The murderous fire from the hill didn't spare the men from 2nd/22nd Infantry either, but the 3rd Battalion further north was able to bypass it and initially made excellent progress towards Gey. But in the afternoon, stiffening German defenses forced them to dig in just shy of their goal.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
  • Leader
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!
Page generated in 0.433 seconds.