Mismatch at Jungersdorf Invasion of Germany #44 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 3rd Fallschirmjager Division | |
United States | 1st "Big Red One" Infantry Division | |
United States | 745th Tank Battalion |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-28 |
Start Time | 08:45 |
Turn Count | 18 |
Visibility | Day |
Counters | 62 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 22, 23 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 162 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Iron Curtain | Counters |
Introduction |
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The Fallschirmjägers who had earned the respect of the Americans in Normandy were few and far between in the hastily-rebuilt 3rd Division. It consisted largely of young conscripts who were ill-prepared to face a determined enemy, and most of their officers were inexperienced in ground warfare. The few remaining battle-hardened officers and NCOs had the unenviable job of leading the division in a drive to push the enemy out of Jungersdorf. |
Conclusion |
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The green Fallschirmjägers were game and almost managed to force their way into the town, but the tough American 1st Infantry Division was in no mood to give up their hard won gains of the last few days. The German advance ground to a halt, and with confusion reigning in their ranks they were driven back to their jump-off positions with heavy casualties. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Mismatched at Jungersdorf #44 | ||||||||||||
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Copied over from older game into the new version: *This seemed like a good scenario and it was. The main objectives were the town hexes on map 23 and the Germans have about twice the forces and the 18 turns too get as many as they can without losing too many steps compared to the Americans. The American setup on board 23 and wait to defend. Both sides have equal off-board artillery but the Germans have way more on-board artillery. The Americans have a Jumbo Sherman tank unit. Finally a nice American tank unit with a high defense factor but no armor to shot at! *The Germans came in as one big wave taking their initial casualties, but taking all of the bigger town hexes. They paused for the day and did not attempt the second smaller town and won a major victory by one point, as they had 24 victory points compared to the Americans 13 victory Points. I should have tried to reinforce the larger town but my Americans were too late and didn’t have enough strength to try. |
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0 Comments |
A Close One! | ||||||||||||||
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This was a 4 session, face-to face, play-through with the stalwart and determined Tambu as the defending American Commander. It almost ended in a draw, but for a remarkable, game turn 7 change in fortune. I played the bad-dice-throwing German side. The primary objective for the Germans are control of the town hexes on Map 23 and they cannot afford to absorb more than a certain number of casualties taking them. Fortunately, though the German troops are green, they have considerably more artillery at their disposal than the US side. Ultimately, this made the difference in the game. Opening the game with a very costly, headlong charge, the Germans established themselves in the majority of town hexes in the larger town, but failed to completely occupy the smaller one. One nasty close assault after another was the rhythm of this scenario, and the Americans initially suffered from repeated morale recovery failures and bad combat rolls. Suddenly, the fates intervened, and a long string of lousy die rolls struck the hapless Germans side. This nearly resulted in a drawn game, but very slowly the American force was whittled down, and the contested town hexes fell to the exhausted, often disrupted, German formations. A fun scenario to play, but it was too unbalanced in favor of the Jerries to merit a 4. I gave this one a solid 3. |
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0 Comments |