Like a Dose of Salts Invasion of Germany #40 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 275th Infantry Division | |
Germany | 344th Volksgrenadier Division | |
United States | 4th "Ivy" Infantry Division | |
United States | 70th Tank Battalion | |
United States | 803rd Tank Destroyer Battalion |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-25 |
Start Time | 08:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 126 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 10, 23, 25, 9 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 246 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Road Control |
Urban Assault |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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Both sides had been bled white trying to control the Hürtgen Forest. Taking the town of Grosshau would allow the Americans to finally free themselves of this bloody hell and utilize their mobility. With so much at stake, a plan utilizing all three battalions of the 22nd Infantry Regiment was drawn up. It called for the men to go forward at dawn without an artillery barrage in hopes on surprising the enemy. The Germans also went forward at dawn. |
Conclusion |
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The 3rd Battalion easily blunted the German attack and went through the enemy "like a dose of salts." After reorganizing in the woods just short of Grosshau they advanced into the clearing just before noon. Major Kemp called off the attack at 15:00 with the Germans still controlling the village. The day's frustration was completed when the 1st Battalion was stopped just 600 yards short of Forsthaus Grosshau (the town on Board 23). |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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