Huchlen Town Invasion of Germany #39 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 12th Infantry Division | |
United States | 3rd "Spearhead" Armored Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-24 |
Start Time | 09:15 |
Turn Count | 20 |
Visibility | Day |
Counters | 78 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 22, 24 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 219 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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General Maurice Rose had seen his star rise during Operation Cobra and was now regarded as one of the army's premier armor commanders. Today he had ordered CCA to reach the high ground between Langerwehe and Frenz. Before they had gone too far they encountered some Germans in the village of Huchlen. |
Conclusion |
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Hemmed in by boundaries to the north and forest to the south, Colonel Richardson was unable to bypass the village and heavy fighting developed with the Germans giving as good as they got. The Americans finally managed to secure Huchlen but were unable to exploit this advantage and continue on. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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