Lohn Town Invasion of Germany #37 |
||
---|---|---|
(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 301st Heavy Panzer Battalion | |
Germany | 3rd Panzergrenadier Division | |
Germany | 519th Heavy Panzerjäger Battalion | |
United States | 30th "Old Hickory" Infantry Division | |
United States | 743rd Tank Battalion | |
United States | 823rd Tank Destroyer Battalion |
|
Overall Rating, 0 votes |
---|
0
|
Scenario Rank: of |
Parent Game | Invasion of Germany |
---|---|
Historicity | Historical |
Date | 1944-11-22 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 84 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 3: 15, 21, 4 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 226 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
---|
Delaying Action |
Hill Control |
Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
---|
Entrenchments |
Off-board Artillery |
Reinforcements |
Severe Weather |
Scenario Requirements & Playability | |
---|---|
Cassino '44 | Counters |
Eastern Front | Maps |
Elsenborn Ridge | Counters |
Invasion of Germany | Base Game |
Road to Berlin | Maps |
Introduction |
---|
The 22nd brought more rain, making movement difficult even along roads and also negating the American airpower advantage. The Germans had been decimated in the recent fighting and were making desperate calls for reinforcements, and any delay in the American advance increased the chances that they'd arrive in time. The "Old Hickory" Division was therefore ordered to press forward and secure Lohn despite the weather conditions. |
Conclusion |
---|
The Americans were working their way steadily towards Lohn when three Tiger tanks occupying some high ground brought their progress to a halt. The accompanying tank destroyers proved incapable of dislodging them, but eventually the Tigers left and the American advance continued. Upon reaching Lohn some Jagdpanthers "caused considerable trouble" against the American flank, and with the enemy still occupying part of the town things were far from secure when the action stopped for the night. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
5 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
|
|
The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
|
|
Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
|
|
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
|