A Day Late Invasion of Germany #35 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 275th Infantry Division | |
Germany | 344th Volksgrenadier Division | |
United States | 4th "Ivy" Infantry Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-20 |
Start Time | 08:45 |
Turn Count | 18 |
Visibility | Day |
Counters | 66 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 10, 9 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 215 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps + Counters |
Cassino '44 | Counters |
Invasion of Germany | Base Game |
Introduction |
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The American attack on Grosshau was aborted on the 19th, and when they finally launched it on the 20th they found the Germans had not been idle during the wait. |
Conclusion |
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Spearheaded by armor, the veteran German 275th Infantry Division counterattacked the Americans as soon as they broke into the clear. With only bazookas to combat the assault guns, half of G Company would became casualties including all the officers. First Battalion fared better against the newly arriving Volksgrenadiers, taking Hill 136 before fighting off a counterattack. They spent the rest of the day clearing half-trained, dispirited German soldiers north of the road from their bunkers. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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