An Outstanding Performance Invasion of Germany #30 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 183rd Volksgrenadier Division | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-16 |
Start Time | 12:45 |
Turn Count | 26 |
Visibility | Day |
Counters | 108 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 3: 10, 11, 22 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 234 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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Second Armored Division's initial objective was to sever the Germans' last north-south line of communication west of the Roer River. Only a small strip of land leading to Puffendorf was suitable for armored vehicles, and the constant rains had turned it muddy. After taking a tank ride to test the off-road conditions, the division commander ordered the advance. |
Conclusion |
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Combat Command A was held back to exploit any bridgehead over the Roer River the 29th Infantry Division could establish. This would give Combat Command B room to maneuver while not tearing up the ground as much. With over four battalions of extra infantry attached, CCB secured all objectives in addition to the high ground adjacent to Puffendorf. Losses were extremely light against weak resistance except at Apweiler, were seven Shermans had been destroyed. That night the 246th Volksgrenadier Division reported to headquarters that "the hole can no longer be mended." |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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