Bad Road to Hastenrath Invasion of Germany #27 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 12th Infantry Division | |
United States | 3rd "Spearhead" Armored Division |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-11-16 |
Start Time | 12:30 |
Turn Count | 12 |
Visibility | Day |
Counters | 49 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 11, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 209 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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2nd and 3rd Armored Divisions had already deployed England when the rest of the American armored divisions had been reorganized. This was unfortunate, as their "heavy" organization was very unbalanced, and if infantry from another division was not available it left them vulnerable in many tactical situations. With no other infantry available, Combat Command B sent out two task forces, each with a battalion of tanks supported by only one company of infantry. |
Conclusion |
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According to ordnance officer Belton Cooper, mines on the road to Hastenrath cost the Americans 15 Shermans and the Wild Buffaloes claimed 13 more. Four Shermans managed to reach the town, but by then they'd been separated from their infantry support. One of the tanks was promptly destroyed, and the Americans called it a day. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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