Hot Time at Übach Invasion of Germany #17 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 183rd Volksgrenadier Division | |
United States | 117th Infantry Regiment | |
United States | 1st "Big Red One" Infantry Division | |
United States | 2nd "Hell on Wheels" Armored Division | |
United States | 30th "Old Hickory" Infantry Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-10-04 |
Start Time | 07:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 216 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 4: 10, 22, 23, 24 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 219 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps + Counters |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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The previous day's fighting had ended with a confused situation in the town of Übach. Opposing forces held adjacent houses, and tanks of the 2nd Armored Division were just outside town waiting to exploit any opening. That night, 30th Infantry Division was once again ordered to clear a path for a planned armored assault the next morning. |
Conclusion |
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For reasons lost to history, the Germans slipped out of Übach during the night. If the Americans thought that would make things easier they were wrong. Numerous German counterattacks (aided by fog that grounded US aircraft) slowed the American advance to a crawl. Near Palenberg things became so desperate that a Technical Sergeant had to assume command of his infantry company after all his superiors were wounded or killed. The attack there was only driven off after he called down artillery fire on his own position. Despite these problems, the Americans doggedly pushed on to the outskirts of Beggendorf. |
Additional Notes |
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AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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