Scharnhorst's Line Invasion of Germany #8 |
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(Attacker) United States | vs | Germany (Defender) |
Formations Involved | ||
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Germany | 89th Infantry Division | |
United States | 9th "Old Reliables" Infantry Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: of |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-09-16 |
Start Time | 08:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 146 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 10, 11, 24, 25 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 250 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Scenario Requirements & Playability | |
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Afrika Korps | Counters |
Airborne - IE | Counters |
Battle of the Bulge | Maps |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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With repeated infantry assaults failing to break the German position, 9th Infantry Division finally sent help from its attached 746th Tank Battalion. The West Wall's designers had recognized that this point, where the Scharnhorst Line bent to follow the German-Belgian border and a road crossed the ridge line, would be a natural target for any attackers. The well-sited and well-built fortifications could not be broken by infantry alone, but this time the Americans were bringing all of their many advantages to bear. |
Conclusion |
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This time, American firepower made a difference and they managed to take Hoefen, one of the towns along the ridgeline. But elsewhere the German defense remained firm despite the commitment of tank, artillery and air support. The Siegfried Line was living up to its reputation, and allowing the Germans time to recover from the disastrous losses of their retreat across France. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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