Reconnaissance in Force Invasion of Germany #2 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 116th Panzer Division | |
Germany | 394th Sturmgeschutz Brigade | |
United States | 3rd "Spearhead" Armored Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-09-13 |
Start Time | 14:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 122 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 22, 25 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 182 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Scenario Requirements & Playability | |
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Afrika Korps | Counters |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Invasion of Germany | Base Game |
Introduction |
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Due to inter-Allied politics, 3rd Armor Division's attack on the Siegfried Line was officially listed as a reconnaissance in force. But privately, Task Force Doan was instructed to breach the line at any cost. Around Schmidthof they found out what that meant. |
Conclusion |
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While elsewhere 3rd Armor just rolled over disheartened Germans, at Schmidthof they encountered die-hards. When asked to surrender they shouted profanities and brought in armor support. Both sides suffered horribly with the Americans taking the brunt of the punishment. At dusk Col Doan walked from tank to tank (those that had survived) giving orders and restoring confidence, but it took until midnight before they were able to break through. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0. (plloyd1010
on 2022 Apr 28)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The 3rd Armored Division hits the Siegfried Line | ||||||||||||
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Shermans and loaded M3’s hit a strongly fortified position. The German’s layered defense included mines, wire, anti-tank ditches, entrenchments, AT guns, and strongpoints. It was initially tough sledding for the Americans as they tried to negotiate obstacles and get into position. The Germans were able to get in some good hits whittling away at the US assets and forcing the Americans through minefields to close for Assault. I’ll have to re-think the best ways to use all the fortifications as it was just a matter of time, and numbers, that allowed the Americans through. Once they were able to get past the speed bumps their overwhelming firepower won the day. It’s a fascinating puzzle for both sides and a high re-playability factor due to the available choices. I thoroughly enjoyed it (though the sheer number of fortifications can be a bit daunting to set up). As an added bonus I used the spiffy yellow-orange counters from Spearhead Division. Pretty colorful map with everything that was going on. |
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