Panzer Grenadier Battles on March 29th:
Big Red One #6 - Ras ed Dekhla Spearhead Division #16 - Final Accounting
Big Red One #7 - Up the Gumtree Road
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Steel Frotresses
Imperial & Royal Panzers #6
(Defender) Russian Empire vs Austro-Hungarian Empire (Attacker)
Formations Involved
Austro-Hungarian Empire 13th Landwehr Infantry Division
Russian Empire 9th Infantry Division
Display
Balance:



Overall balance chart for IRPz006
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 957
Parent Game Imperial & Royal Panzers
Historicity Alt-History
Date 1914-08-26
Start Time 08:00
Turn Count 30
Visibility Day
Counters 126
Net Morale 0
Net Initiative 1
Maps 3: 1, 3, 4
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 250
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Road Control
Conditions
Entrenchments
Scenario Requirements & Playability
Fall of Empires Maps + Counters
Franz Josef's Armies Counters
Imperial & Royal Panzers Base Game
Introduction

While the mighty Bronkhod would have had trouble spearheading an offensive, as a somewhat mobile steel fortress it would have been a formidable strong point. The presence of huge naval cannon right on the front line would have been intimidating to the troops asked to storm them; less so to the generals moving colored pins on their situation maps.

Conclusion

Those 120mm cannon could smash the poor Motorgeschütz like so many Eierschalen. That would make the little Austrian tanks very cautious in their approach, but they would have to eventually approach the Russian line, which would also bristle with deadly 76.2mm field guns.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Austro-Hungarian Empire Order of Battle
Austrian Landwehr
  • Mechanized
  • Towed
Russian Empire Order of Battle
Imperial Army
  • Mechanized
  • Towed
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