Panzer Grenadier Battles on March 29th:
Big Red One #6 - Ras ed Dekhla Spearhead Division #16 - Final Accounting
Big Red One #7 - Up the Gumtree Road
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Destroyer of Worlds
Imperial & Royal Panzers #5
(Attacker) Russian Empire vs Austro-Hungarian Empire (Defender)
Formations Involved
Austro-Hungarian Empire 39th Honvéd Infantry Division
Russian Empire 9th Infantry Division
Display
Balance:



Overall balance chart for IRPz005
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 957
Parent Game Imperial & Royal Panzers
Historicity Alt-History
Date 1914-08-22
Start Time 08:00
Turn Count 24
Visibility Day
Counters 125
Net Morale 0
Net Initiative 1
Maps 2: 103, 105
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 243
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Road Control
Conditions
Joint Forces Battle
Scenario Requirements & Playability
Fall of Empires Maps + Counters
Franz Josef's Armies Counters
Imperial & Royal Panzers Base Game
Introduction

Vasily Mendeleev's 170-ton Bronkhod, with its 120mm naval gun, could be counted on to destroy almost anything it came up against. But it would have been fantastically vulnerable to enemy infantry if not well escorted. If, that is, the infantry could be convinced to attack and not flee in abject terror.

Conclusion

It would take very determined infantry to assault the lumbering steel beasts - at this stage of the war, they did not possess hand grenades and would have been limited to improvised explosives and their handschar fighting knives. The Bronkhod might have done better as a (slightly) mobile steel fortress, but in August 1914 all armies sought to maintain an offensive mindset.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Austro-Hungarian Empire Order of Battle
Bosniaken
Imperial and Royal Army
Royal Hungarian Honvéd
Russian Empire Order of Battle
Imperial Army
  • Mechanized
  • Towed
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