Panzer Grenadier Battles on March 29th:
Big Red One #6 - Ras ed Dekhla Spearhead Division #16 - Final Accounting
Big Red One #7 - Up the Gumtree Road
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Motorized Cavalrt
Imperial & Royal Panzers #3
(Attacker) Russian Empire vs Austro-Hungarian Empire (Defender)
Formations Involved
Austro-Hungarian Empire 13th Landwehr Infantry Division
Russian Empire 7th Cavalry Division
Display
Balance:



Overall balance chart for IRPz003
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 957
Parent Game Imperial & Royal Panzers
Historicity Alt-History
Date 1914-08-13
Start Time 08:00
Turn Count 24
Visibility Day
Counters 108
Net Morale 0
Net Initiative 0
Maps 2: 1, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 238
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Conditions
Reinforcements
Scenario Requirements & Playability
Fall of Empires Maps + Counters
Franz Josef's Armies Counters
Imperial & Royal Panzers Base Game
Introduction

The Russian Army had its own secret weapon, a small vehicle armed with a machine gun that sped along on a single, wide track. Assigned to the cavalry, the little tank-like Vezdekhod had been designed as an all-terrain transport vehicle before being armed for front-line use. While not heavily armed, their relative speed might give them a greater impact on the battlefield.

Conclusion

Even spearheaded by the little tanks, cavalry lacked the staying power to seize ground from prepared infantry. The mobile firepower of the Vezdekhod enhanced that of the cavalry, but probably not enough to make a decisive difference.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Austro-Hungarian Empire Order of Battle
Austrian Landwehr
  • Mechanized
  • Towed
Russian Empire Order of Battle
Imperial Army
  • Mechanized
  • Towed
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