Panzer Grenadier Battles on March 26th:
Arctic Front Deluxe #26 - Aerosans on the Attack Spearhead Division #14 - Altenkirchen
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Imperial and Royal Panzers

Imperial & Royal Panzers boxcover
AP Series Infantry Attacks
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2025-02
Availability In Print
Scenarios 7
Counters 24
Counter Type Die-cut
Maps 0
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Rank 169th of 173 TBD TBD TBD
Expansion Game Requirements & Playability
7/7 Imperial & Royal Panzers
7/7 Fall of Empires
7/7 Franz Josef's Armies
1/7 August 1914, 2nd Ed
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Overall balance chart for Imperial & Royal Panzers
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Side 1 0
Draw 0
Side 2 0
box back

Several times a year, when we feel like it, the Golden Journal brings Gold Club members a set of extras for their Avalanche Press games. Our 44th issue tells the stories of some abortive Imperial Russian and Austro-Hungarian tank designs. All of them existed on paper, and most of them did not deserve to go any further.

Imperial & Royal Panzers includes seven Infantry Attacks scenarios and 24 silky-smooth, die-cut playing pieces. You'll need Infantry Attacks: Fall Of Empires and August 1914 to play all of the scenarios.

Franz Josef's Armies will also be needed to play.


Display Scenario List (7)


Display Order of Battle

Austro-Hungarian Empire Order of Battle
Austrian Landwehr
  • Mechanized
  • Towed
Bosniaken
Imperial and Royal Army
  • Mechanized
  • Towed
Royal Hungarian Honvéd
  • Towed
Russian Empire Order of Battle
Imperial Army
  • Mechanized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Russian Empire
100%
Russian Empire
Austro-Hungarian Empire
100%
Austro-Hungarian Empire

Display Battle Types (7)


Display Conditions (4)

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