Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Drive on Pinabel
Invasion 1944 #17
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 709th Static Infantry Division
United States 22nd Infantry Regiment
Display
Balance:



Overall balance chart for IN44017
Total
Side 1 0
Draw 2
Side 2 2
Overall Rating, 5 votes
5
4
3
2
1
4
Scenario Rank: 125 of 940
Parent Game Invasion 1944
Historicity Historical
Date 1944-06-21
Start Time 16:15
Turn Count 26
Visibility Day & Night
Counters 66
Net Morale 0
Net Initiative 1
Maps 2: 106, 107
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 152
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Hill Control
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Invasion 1944 Base Game
Introduction

The 4th "Ivy" Division had bogged down trying to break through the fortified line protecting Cherbourg. Hoping to regain momentum, division commander Raymond Barton ordered his 22nd Infantry Regiment to skirt the fortified line and reach Pinabel. This would isolate a large number of German diehards gathering at Maupertus Airport east of Cherbourg. In addition the airport was the last way out of the vise that was closing in on Cherbourg. It was late in the afternoon before the 22nd was ready to jump off. Time was of the essence.

Conclusion

Pinabel was taken but staying there for the night was out of the question due to heavy fire directed from the airport. Fourth Division's staff considered withdrawing but Lieutenant Colonel Hervey Tribolet of the 22nd Regiment's 1St Battalion was reluctant to give up his gains and decided to press forward. His troops failed to reach the airport but took Hill 158 in bitter fighting. At VII Corps headquarters General "Lighting" Joe Collins was ecstatic as Hill 158 dominated the surrounding ground.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Victory is just oh so elusive!!
Author Brad_Newcomer (United States)
Method Face to Face
Victor Draw
Participants unknown
Play Date 2019-06-01
Language English
Scenario IN44017

This is an AAR from a game played quite a few years ago. Overall, this was a very good and balanced scenario. We played this one almost to completion and determined that it is a scenario that is quite difficult to achieve a major victory on either side. That is, without having a series of horrible die rolls going against you! We had to call the game before the last few turns were over due to time constraints. However, we agreed that the game could have gone either way, which is why I chose to call this one a "DRAW". Was a very fun afternoon of gaming with this particular scenario!

AAR NOTE I am just now pulling these games off the shelf and recording our shared play results with my gaming buddy here in town where I live. Unfortunately, I can't remember the exact date of play on some of these games. However, I do know if we played them "pre-pandemic" vs. coming "right out of the pandemic lockdowns". If you see a play date of 2019-06-01, this is for a pre-pandemic game and AAR. 2022-06-01 is for our post-pandemic gaming reboots at our local game and magic card store.

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