Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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More Jitters
Invasion 1944 #15
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 3rd Fallschirmjager Division
United States 115th Infantry Regiment
United States 175th "Dandy Fifth" Infantry Regiment
United States 743rd Tank Battalion
United States 747th Tank Battalion
Display
Balance:



Overall balance chart for IN44015
Total
Side 1 2
Draw 1
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
4.4
Scenario Rank: 25 of 940
Parent Game Invasion 1944
Historicity Historical
Date 1944-06-18
Start Time 08:00
Turn Count 24
Visibility Day
Counters 91
Net Morale 1
Net Initiative 2
Maps 2: 106, 107
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 158
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Invasion 1944 Base Game
Introduction

With his division stalled, Maj. Gen. Charles H. Gerhardt assembled eight artillery battalions (almost 100 guns) to lay down massed fire in front of his regiments. Before the infantry jumped off, six battalions opened up with an intense seven-minute hurricane bombardment of the German positions. Or at least of those places where American observers believed the Germans to be.

Conclusion

Even with the massive artillery support the attack accomplished little except creating even more casualties. "Everyone is done out physically," reported the executive officer of the 11 6th's 1St Battalion. "No leaders left. No reorganization possible." His boss told Canham that he could not renew the attack because he "had hardly anyone left." V Corps told Gerhardt to call off the attack, and the front remained quiet for the next two weeks.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Luftwaffe
United States Order of Battle
Army
  • Mechanized
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Long Scenario! Yet, very good fun!!
Author Brad_Newcomer (United States)
Method Face to Face
Victor Draw
Participants ravensworth
Play Date 2019-06-01
Language English
Scenario IN44015

This is an AAR from a game played quite a few years ago. Overall, this was a very good and evenly matched scenario when one has the ability to spend enough time to complete all the turns. We had to call the game before this due to time availability. However, we agreed that the game could have gone either way, which is why I chose to call this one a "DRAW". My notes reminded me at how bloody this scenario really was for both sides, especially from each side's artillery. Overall, this was a very fun afternoon of gaming with this particular scenario!

AAR NOTE I am just now pulling these games off the shelf and recording our shared play results with my gaming buddy here in town where I live. Unfortunately, I can't remember the exact date of play on some of these games. However, I do know if we played them "pre-pandemic" vs. coming "right out of the pandemic lockdowns". If you see a play date of 2019-06-01, this is for a pre-pandemic game and AAR. 2022-06-01 is for our post-pandemic gaming reboots at our local game and magic card store.

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End of the battle of Bocage
Author Warhawk1955 (United States)
Method Face to Face
Victor Germany
Participants Dan_Huffman
Play Date 2017-03-16
Language English
Scenario IN44015

This is the last scenario of the Bocage Battle Game. As such it is a slug fest with almost all of the units in the game deployed. The American is trying to Capture Villers-Fossard and Bourg D’Enfer plus killing more Germans then they kill Americans. This time the fog of war rules really hurt the American player. Every time the Americans got staged for an assault the turn would end due to the FOW. I had one very bad turn where Dan rolled really low and I rolled very high so I lost about 6 steps on that one turn due to direct fire and assaults. In the end the step losses and not gaining control of Bourg D’Enfer cased this to be a Major German victory.

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