Jitters Invasion 1944 #14 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 3rd Fallschirmjager Division | |
United States | 116th "Stonewallers" Infantry Regiment | |
United States | 743rd Tank Battalion | |
United States | 747th Tank Battalion |
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Overall Rating, 5 votes |
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3.8
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Scenario Rank: 224 of 940 |
Parent Game | Invasion 1944 |
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Historicity | Historical |
Date | 1944-06-17 |
Start Time | 09:15 |
Turn Count | 20 |
Visibility | Day |
Counters | 85 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 107 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 150 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Scenario Requirements & Playability | |
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Invasion 1944 | Base Game |
Introduction |
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On the morning of the 16th the Stonewallers had advanced almost to their objective, the town of St. Andre de-l'Epine. The advance halted outside the town as many of the troops encountered enemy armor for the first time. The 116th's commander, Col. Charles D.W.Canham, was livid when he discovered that the "enemy armor" blamed for halting the advance totaled two assault guns. "If you allow your unit to bunch up behind a hedgerow and wait for hours you are playing into Jerry's hand," he reproached his battalion commanders. "It's time to get over the jitters and fight like hell." |
Conclusion |
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Once again the fallschirmjagers proved too much to overcome and they still controlled St. Andre de-l'Epine when darkness fell. Even the commitment of the 115th Infantry Regiment had failed to change the situation on the battlefield despite Canham's irate insistence. Shot through the wrist several days before, the colonel had refused evacuation and still wore a field dressing as he exposed himself to German fire to inspire his troops forward. "Get your ass out of there," he screamed at officers cowering under cover, "and show some leadership!" |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Race for the border | ||||||||||||||
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This scenario is a race with the Americans trying to exit the board and control St. Andre de-l’Epine with the Germans trying to stop them. We played with the Fog of war rules again and during this game it ending hurting/helping both sides during the game. The only reason the Americans won a minor victory in this one was because of Dan’s poor placement during initial setup. I think he was anticipating me shooting down the sides of the board. Dan did do a great job of moving and blocking some of my troops. So I only managed to get only 9 more VP then Dan. |
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0 Comments |
Another Good balanced scenario....could have gone either way! | ||||||||||||||
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This is an AAR from a game played quite a few years ago. Overall, this was a very good and evenly matched scenario when one has the ability to spend enough time to complete all the turns. We had to call the game before this due to time availability. However, we agreed that the game could have gone either way, which is why I chose to call this one a "DRAW". Was a very fun afternoon of gaming with this particular scenario! AAR NOTE I am just now pulling these games off the shelf and recording our shared play results with my gaming buddy here in town where I live. Unfortunately, I can't remember the exact date of play on some of these games. However, I do know if we played them "pre-pandemic" vs. coming "right out of the pandemic lockdowns". If you see a play date of 2019-06-01, this is for a pre-pandemic game and AAR. 2022-06-01 is for our post-pandemic gaming reboots at our local game and magic card store. |
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0 Comments |