A Costly Mistake Invasion 1944 #13 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 3rd Fallschirmjager Division | |
United States | 115th Infantry Regiment | |
United States | 743rd Tank Battalion | |
United States | 747th Tank Battalion |
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Overall Rating, 6 votes |
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3.67
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Scenario Rank: 295 of 940 |
Parent Game | Invasion 1944 |
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Historicity | Historical |
Date | 1944-06-16 |
Start Time | 09:15 |
Turn Count | 12 |
Visibility | Day |
Counters | 23 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 106 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 129 |
AAR Bounty | 159 |
Total Plays | 6 |
Total AARs | 3 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Invasion 1944 | Base Game |
Introduction |
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Company E of the 115th Infantry Regiment, assigned to relieve the Stonewallers of the 116th Infantry Regiment, had deployed slowly at SaintClair-sur-1'Elle during the morning of 16 June. Some quick-thinking fallschirmjagers spotted the versight and occupied the village far in the rear of the thrust toward St. Lo. Company E was unable to dislodge the Germans, and more and more American had to be committed to the effort to re-take the village. |
Conclusion |
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The whole 2nd Battalion was eventually needed to clear the stubborn fallschirmjagers from the village. One especially troublesome fallschirmj äger in a church steeple shot Captain Frank O'Connor who commanded Company E. The company's mistake had not only cost the regiment a company commander but they were unable to use the rest of the battalion to exploit their morning success as planned. The ability of the German forces to use the broken terrain and the anonymity of night to reoccupy areas behind the American front resulted in the need to fight for the same objectives more than once. |
Additional Notes |
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This is a more sophisticated version of Intro Scenario #3 |
AFV Rules Pertaining to this Scenario's Order of Battle |
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A good fun and FAST scenario to play! | ||||||||||||||
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This is an AAR from a game played quite a few years ago. Overall, this was a very good scenario to play and is quick to complete. It is also VERY hard for the US side to achieve a victory, or even draw in many ways. Our overall impression is that this scenario tracked quite well with the actual historical outcome. Was a very fun few hours of gaming with this particular scenario! AAR NOTE I am just now pulling these games off the shelf and recording our shared play results with my gaming buddy here in town where I live. Unfortunately, I can't remember the exact date of play on some of these games. However, I do know if we played them "pre-pandemic" vs. coming "right out of the pandemic lockdowns". If you see a play date of 2019-06-01, this is for a pre-pandemic game and AAR. 2022-06-01 is for our post-pandemic gaming reboots at our local game and magic card store. |
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0 Comments |
Quick and Easy for the Germans This Time | ||||||||||||||
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The Germans need to control or at least contest one town hex and US Army loses 5 or more steps. Germans have better initiative. Move one or two to the town as reinforcements. US Army has to dig out the Paras. Set up a few units on hill with hexes (1003, 1103, 1104). Include the mortar. US need to use the Stuart tank for combine arms attack in the town. The +1 shift in towns. US need to come from 2 different directions to split the Germans. |
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0 Comments |
Fallschirmjager's | ||||||||||||||
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This was a lot of fun to play because of the small troop numbers (15 unit’s total, 6 German, 8 American) and short time frame (12 turns). Again the 29th was attacking a village and the dreaded German Fallschirmjager’s were defending. This ended in a German minor victory because I just could not get the Germans out of the village of Saint-Clair-sur-l’Elle. I am beginning to hate the German Fallschirmjager’s. With their 8/8 moral it is hard to get rid of them, or even to keep them Disrupted/Demoralize |
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0 Comments |