Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Wawel Dragons
Red & White #38
(Attacker) Soviet Union vs Poland (Defender)
Formations Involved
Poland 4th Mechanized Division
Poland 5th Armored Division
Soviet Union 11th Guards Rifle Division
Display
Balance:



Overall balance chart for ICRW038
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Red & White
Historicity Alt-History
Date 1951-11-09
Start Time 06:30
Turn Count 20
Visibility Day & Night
Counters 141
Net Morale 0
Net Initiative 0
Maps 1: 14
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 238
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Smoke
Terrain Mods
Illumination
Scenario Requirements & Playability
Cassino '44 Counters
Hammer & Sickle Counters
Red & White Base Game
Iron Wolves Counters
Road to Berlin Maps + Counters
Introduction

With Wroclaw fallen and Krakow surrounded, General Sulik has returned much of his staff to the field units to fill critical shortfalls. He knows the Soviets will hit them again hard at dawn. Besides praying for rain to keep the Red Air Force at bay, he gathers his remaining senior officers for a pep talk. Polish history, he reminds them, is not filled with great Polish victories. It is a country overrun time and again by bigger powers. Yet it was here at the site of Sulik’s headquarters, at Wawel Hill, that the semi-mythical Prince Krakus slew the Wawel Dragon and at Wawel Hill that Polish defenders held off furious Mongol attacks for ten straight days in 1241. Once again, Sulik insists, Poland’s sons must hold off a vicious, unstoppable barbarian horde from the east.

Conclusion

This battle will be fought at close quarters. Both sides will have to leverage what small advantages they have to eke out a victory. The Poles need to hold on to give their allies time to provide assistance. The Soviets need to crush the Poles so they can move on to Warsaw and end this bloodbath.

Additional Notes

The scenario uses reduced PARA units for militia but suggests using STRZ units from Iron Wolves.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Poland Order of Battle
Home Army
  • Foot
Wojska Lądowe
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards

Display Errata (1)

1 Errata Item
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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