Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
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The Silent Unseen
Red & White #21
(Defender) Soviet Union vs Poland (Attacker)
Formations Involved
Poland 40th Special Troop Company
Soviet Union Guards
Display
Balance:



Overall balance chart for ICRW021
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Red & White
Historicity Alt-History
Date 1951-11-02
Start Time 02:30
Turn Count 10
Visibility Night
Counters 18
Net Morale 0
Net Initiative 1
Maps 1: 22
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 202
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Surprise Attack
Conditions
Hidden Units
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Cassino '44 Counters
Elsenborn Ridge Maps
Hammer & Sickle Counters
Red & White Base Game
Road to Berlin Counters
Introduction

Marshal Anders chain-smoked in his headquarters as he listened to the intelligence report. The 25th Guards Rifle Corps, Commanded by General Danilov, continued to pound its way closer to Warsaw. He needed a means to slow them down and disrupt things. Col. Adam Borys, commander of the Warsaw District’s Special Forces, had just proposed such an action: a surgical strike on the enemy headquarters. Borys had planned and overseen the 1943 assassination of German SS Gen. Franz Kutschera, the murderous head of the Nazi occupying forces in Warsaw; killing a Soviet general would not be any more difficult. The plan would almost certainly mean the loss of the Special Forces company involved, but the “Silent Unseen” had long accepted that sacrifice. If the plan worked, the disruption might help the war effort significantly.

Conclusion

The Polish venture succeeded in killing General Danilov and a significant portion of his planning staff. However, it cost the attackers 61 killed and 17 captured, with only 32 men eventually making it back to friendly lines. Nevertheless, the mission achieved the desired effect, crippling the corps leadership for three days while a successor received orders and stood up a new staff. Needless to say, as word of the Polish exploits made the rounds in both armies, Polish spirits were buoyed while the Soviets nervously stepped up their security measures.

Additional Notes

Assassination is a key component of this one. Wagons represent HQ tents. Polish leaders are selected, not randomly determined


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Poland Order of Battle
Wojska Lądowe
  • Foot
Soviet Union Order of Battle
Army (RKKA)
  • Foot
  • Mechanized
Guards
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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